scene: do not reset scene_buffer state on buffer release

This fixes an issue with some buffers not rendering anymore due
to buffer_width and buffer_height being reset on buffer release.
master
Consolatis 7 months ago
parent ebef710746
commit e70afebfc9

@ -608,7 +608,10 @@ static void scene_buffer_handle_buffer_release(struct wl_listener *listener,
void *data) { void *data) {
struct wlr_scene_buffer *scene_buffer = struct wlr_scene_buffer *scene_buffer =
wl_container_of(listener, scene_buffer, buffer_release); wl_container_of(listener, scene_buffer, buffer_release);
scene_buffer_set_buffer(scene_buffer, NULL);
scene_buffer->buffer = NULL;
wl_list_remove(&scene_buffer->buffer_release.link);
wl_list_init(&scene_buffer->buffer_release.link);
} }
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer, static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,

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