|
|
@ -159,6 +159,41 @@ void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
|
|
|
|
scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
|
|
|
|
scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
|
|
|
|
|
|
|
|
double lx, double ly, double *sx, double *sy) {
|
|
|
|
|
|
|
|
if (!node->state.enabled) {
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: optimize by storing a bounding box in each node?
|
|
|
|
|
|
|
|
lx -= node->state.x;
|
|
|
|
|
|
|
|
ly -= node->state.y;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_node *child;
|
|
|
|
|
|
|
|
wl_list_for_each_reverse(child, &node->state.children, state.link) {
|
|
|
|
|
|
|
|
struct wlr_surface *surface =
|
|
|
|
|
|
|
|
wlr_scene_node_surface_at(child, lx, ly, sx, sy);
|
|
|
|
|
|
|
|
if (surface != NULL) {
|
|
|
|
|
|
|
|
return surface;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (node->type == WLR_SCENE_NODE_SURFACE) {
|
|
|
|
|
|
|
|
struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
|
|
|
|
|
|
|
|
if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
|
|
|
|
|
|
|
|
if (sx != NULL) {
|
|
|
|
|
|
|
|
*sx = lx;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sy != NULL) {
|
|
|
|
|
|
|
|
*sy = ly;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return scene_surface->surface;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int scale_length(int length, int offset, float scale) {
|
|
|
|
static int scale_length(int length, int offset, float scale) {
|
|
|
|
return round((offset + length) * scale) - round(offset * scale);
|
|
|
|
return round((offset + length) * scale) - round(offset * scale);
|
|
|
|
}
|
|
|
|
}
|
|
|
|