libinput: signal input remove on libinput backend destroy

This lets the upper crust cleanup and free their own states
master
Dominique Martinet 7 years ago
parent be3a0ad065
commit e1293a7853

@ -84,7 +84,9 @@ static void wlr_libinput_backend_destroy(struct wlr_backend_state *state) {
for (size_t i = 0; i < state->devices->length; i++) {
list_t *wlr_devices = state->devices->items[i];
for (size_t j = 0; j < wlr_devices->length; j++) {
wlr_input_device_destroy(wlr_devices->items[j]);
struct wlr_input_device *wlr_device = wlr_devices->items[j];
wl_signal_emit(&state->backend->events.input_remove, wlr_device);
wlr_input_device_destroy(wlr_device);
}
list_free(wlr_devices);
}

Loading…
Cancel
Save