tinywl: Nuke view->{x, y}

Instead use the scene node position.
Alexander Orzechowski 2 years ago
parent e93ecc669c
commit e0b2bf2a6b

@ -89,7 +89,6 @@ struct tinywl_view {
struct wl_listener request_resize;
struct wl_listener request_maximize;
struct wl_listener request_fullscreen;
int x, y;
};
struct tinywl_keyboard {
@ -373,9 +372,9 @@ static void reset_cursor_mode(struct tinywl_server *server) {
static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
/* Move the grabbed view to the new position. */
struct tinywl_view *view = server->grabbed_view;
view->x = server->cursor->x - server->grab_x;
view->y = server->cursor->y - server->grab_y;
wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
wlr_scene_node_set_position(&view->scene_tree->node,
server->cursor->x - server->grab_x,
server->cursor->y - server->grab_y);
}
static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
@ -422,9 +421,8 @@ static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
view->x = new_left - geo_box.x;
view->y = new_top - geo_box.y;
wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
wlr_scene_node_set_position(&view->scene_tree->node,
new_left - geo_box.x, new_top - geo_box.y);
int new_width = new_right - new_left;
int new_height = new_bottom - new_top;
@ -698,22 +696,22 @@ static void begin_interactive(struct tinywl_view *view,
server->cursor_mode = mode;
if (mode == TINYWL_CURSOR_MOVE) {
server->grab_x = server->cursor->x - view->x;
server->grab_y = server->cursor->y - view->y;
server->grab_x = server->cursor->x - view->scene_tree->node.x;
server->grab_y = server->cursor->y - view->scene_tree->node.y;
} else {
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
double border_x = (view->x + geo_box.x) +
double border_x = (view->scene_tree->node.x + geo_box.x) +
((edges & WLR_EDGE_RIGHT) ? geo_box.width : 0);
double border_y = (view->y + geo_box.y) +
double border_y = (view->scene_tree->node.y + geo_box.y) +
((edges & WLR_EDGE_BOTTOM) ? geo_box.height : 0);
server->grab_x = server->cursor->x - border_x;
server->grab_y = server->cursor->y - border_y;
server->grab_geobox = geo_box;
server->grab_geobox.x += view->x;
server->grab_geobox.y += view->y;
server->grab_geobox.x += view->scene_tree->node.x;
server->grab_geobox.y += view->scene_tree->node.y;
server->resize_edges = edges;
}

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