backend/wayland: remove EGL config

We don't use EGLSurface anymore, so we don't need to choose an EGL
config anymore.
master
Simon Ser 4 years ago
parent 6c08fe9796
commit de896caceb

@ -309,22 +309,12 @@ struct wlr_backend *wlr_wl_backend_create(struct wl_display *display,
} }
wl_event_source_check(wl->remote_display_src); wl_event_source_check(wl->remote_display_src);
static EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1,
EGL_NONE,
};
if (!create_renderer_func) { if (!create_renderer_func) {
create_renderer_func = wlr_renderer_autocreate; create_renderer_func = wlr_renderer_autocreate;
} }
wl->renderer = create_renderer_func(&wl->egl, EGL_PLATFORM_WAYLAND_EXT, wl->renderer = create_renderer_func(&wl->egl, EGL_PLATFORM_WAYLAND_EXT,
wl->remote_display, config_attribs, 0); wl->remote_display, NULL, 0);
if (!wl->renderer) { if (!wl->renderer) {
wlr_log(WLR_ERROR, "Could not create renderer"); wlr_log(WLR_ERROR, "Could not create renderer");
goto error_event; goto error_event;

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