Refactor away wlr_renderer_state

master
Drew DeVault 7 years ago
parent 0de5eed048
commit de6f32c84e

@ -10,6 +10,7 @@
#include <wlr/egl.h>
#include <wlr/backend.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
@ -21,8 +22,9 @@ struct pixel_format {
GLuint *shader;
};
struct wlr_renderer_state {
struct wlr_renderer *renderer;
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_egl *egl;
};

@ -6,31 +6,29 @@
#include <wlr/types/wlr_output.h>
struct wlr_renderer_impl;
struct wlr_renderer_state;
struct wlr_renderer {
struct wlr_renderer_impl *impl;
struct wlr_renderer_state *state;
};
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
void (*end)(struct wlr_renderer_state *state);
struct wlr_texture *(*texture_init)(struct wlr_renderer_state *state);
bool (*render_with_matrix)(struct wlr_renderer_state *state,
void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
void (*end)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float (*matrix)[16]);
void (*render_quad)(struct wlr_renderer_state *state,
void (*render_quad)(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]);
void (*render_ellipse)(struct wlr_renderer_state *state,
void (*render_ellipse)(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]);
const enum wl_shm_format *(*formats)(
struct wlr_renderer_state *state, size_t *len);
bool (*buffer_is_drm)(struct wlr_renderer_state *state,
struct wlr_renderer *renderer, size_t *len);
bool (*buffer_is_drm)(struct wlr_renderer *renderer,
struct wl_resource *buffer);
void (*destroy)(struct wlr_renderer_state *state);
void (*destroy)(struct wlr_renderer *renderer);
};
struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_renderer_impl *impl);
struct wlr_texture_impl {

@ -121,7 +121,7 @@ static void init_globals() {
init_default_shaders();
}
static void wlr_gles2_begin(struct wlr_renderer_state *state,
static void wlr_gles2_begin(struct wlr_renderer *_renderer,
struct wlr_output *output) {
// TODO: let users customize the clear color?
GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1));
@ -138,12 +138,15 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
// for users to sling matricies themselves
}
static void wlr_gles2_end(struct wlr_renderer_state *state) {
static void wlr_gles2_end(struct wlr_renderer *renderer) {
// no-op
}
static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) {
return gles2_texture_init(state->egl);
static struct wlr_texture *wlr_gles2_texture_init(
struct wlr_renderer *_renderer) {
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)_renderer;
return gles2_texture_init(renderer->egl);
}
static void draw_quad() {
@ -172,7 +175,7 @@ static void draw_quad() {
GL_CALL(glDisableVertexAttribArray(1));
}
static bool wlr_gles2_render_texture(struct wlr_renderer_state *state,
static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
struct wlr_texture *texture, const float (*matrix)[16]) {
if(!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
@ -187,7 +190,7 @@ static bool wlr_gles2_render_texture(struct wlr_renderer_state *state,
return true;
}
static void wlr_gles2_render_quad(struct wlr_renderer_state *state,
static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.quad));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
@ -195,7 +198,7 @@ static void wlr_gles2_render_quad(struct wlr_renderer_state *state,
draw_quad();
}
static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
static void wlr_gles2_render_ellipse(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.ellipse));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
@ -204,7 +207,7 @@ static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
}
static const enum wl_shm_format *wlr_gles2_formats(
struct wlr_renderer_state *state, size_t *len) {
struct wlr_renderer *renderer, size_t *len) {
static enum wl_shm_format formats[] = {
WL_SHM_FORMAT_ARGB8888,
WL_SHM_FORMAT_XRGB8888,
@ -215,14 +218,17 @@ static const enum wl_shm_format *wlr_gles2_formats(
return formats;
}
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer_state *state,
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
struct wl_resource *buffer) {
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)_renderer;
EGLint format;
return wlr_egl_query_buffer(state->egl, buffer, EGL_TEXTURE_FORMAT, &format);
return wlr_egl_query_buffer(renderer->egl, buffer,
EGL_TEXTURE_FORMAT, &format);
}
static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
free(state);
static void wlr_gles2_destroy(struct wlr_renderer *renderer) {
free(renderer);
}
static struct wlr_renderer_impl wlr_renderer_impl = {
@ -240,9 +246,9 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
init_globals();
struct wlr_egl *egl = wlr_backend_get_egl(backend);
struct wlr_renderer_state *state = calloc(1, sizeof(struct wlr_renderer_state));
struct wlr_renderer *renderer = wlr_renderer_init(state, &wlr_renderer_impl);
state->renderer = renderer;
state->egl = egl;
return renderer;
struct wlr_gles2_renderer *renderer =
calloc(1, sizeof(struct wlr_gles2_renderer));
wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
renderer->egl = egl;
return &renderer->wlr_renderer;
}

@ -2,52 +2,50 @@
#include <stdbool.h>
#include <wlr/render/interface.h>
struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_renderer_impl *impl) {
struct wlr_renderer *r = calloc(sizeof(struct wlr_renderer), 1);
r->state = state;
r->impl = impl;
return r;
renderer->impl = impl;
}
void wlr_renderer_destroy(struct wlr_renderer *r) {
r->impl->destroy(r->state);
free(r);
if (r->impl->destroy) {
r->impl->destroy(r);
}
}
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) {
r->impl->begin(r->state, o);
r->impl->begin(r, o);
}
void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r->state);
r->impl->end(r);
}
struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r) {
return r->impl->texture_init(r->state);
return r->impl->texture_init(r);
}
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float (*matrix)[16]) {
return r->impl->render_with_matrix(r->state, texture, matrix);
return r->impl->render_with_matrix(r, texture, matrix);
}
void wlr_render_colored_quad(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]) {
r->impl->render_quad(r->state, color, matrix);
r->impl->render_quad(r, color, matrix);
}
void wlr_render_colored_ellipse(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]) {
r->impl->render_ellipse(r->state, color, matrix);
r->impl->render_ellipse(r, color, matrix);
}
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len) {
return r->impl->formats(r->state, len);
return r->impl->formats(r, len);
}
bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r,
struct wl_resource *buffer) {
return r->impl->buffer_is_drm(r->state, buffer);
return r->impl->buffer_is_drm(r, buffer);
}

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