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#include <stdlib.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include "types/wlr_scene.h"
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static void handle_scene_buffer_output_enter(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_enter);
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struct wlr_scene_output *output = data;
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wlr_surface_send_enter(surface->surface, output->output);
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}
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static void handle_scene_buffer_output_leave(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_leave);
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struct wlr_scene_output *output = data;
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wlr_surface_send_leave(surface->surface, output->output);
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}
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static void handle_scene_buffer_output_present(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_present);
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struct wlr_scene_output *scene_output = data;
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if (surface->buffer->primary_output == scene_output) {
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struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
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struct wlr_presentation *presentation = root->presentation;
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if (presentation) {
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wlr_presentation_surface_sampled_on_output(
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presentation, surface->surface, scene_output->output);
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}
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}
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}
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static void handle_scene_buffer_frame_done(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, frame_done);
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struct timespec *now = data;
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wlr_surface_send_frame_done(surface->surface, now);
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}
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static void scene_surface_handle_surface_destroy(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, surface_destroy);
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wlr_scene_node_destroy(&surface->buffer->node);
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}
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static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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struct wlr_surface *surface) {
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struct wlr_surface_state *state = &surface->current;
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struct wlr_fbox src_box;
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wlr_surface_get_buffer_source_box(surface, &src_box);
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wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
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wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
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wlr_scene_buffer_set_transform(scene_buffer, state->transform);
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if (surface->buffer) {
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
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&surface->buffer->base, &surface->buffer_damage);
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} else {
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wlr_scene_buffer_set_buffer(scene_buffer, NULL);
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}
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}
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static void handle_scene_surface_surface_commit(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, surface_commit);
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struct wlr_scene_buffer *scene_buffer = surface->buffer;
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set_buffer_with_surface_state(scene_buffer, surface->surface);
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// Even if the surface hasn't submitted damage, schedule a new frame if
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// the client has requested a wl_surface.frame callback. Check if the node
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// is visible. If not, the client will never receive a frame_done event
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// anyway so it doesn't make sense to schedule here.
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int lx, ly;
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bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
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if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
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surface->buffer->primary_output != NULL && enabled) {
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wlr_output_schedule_frame(surface->buffer->primary_output->output);
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}
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}
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static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
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int sx, int sy) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_buffer(scene_buffer);
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return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy);
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}
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static void surface_addon_destroy(struct wlr_addon *addon) {
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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wlr_addon_finish(&surface->addon);
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wl_list_remove(&surface->output_enter.link);
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wl_list_remove(&surface->output_leave.link);
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wl_list_remove(&surface->output_present.link);
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wl_list_remove(&surface->frame_done.link);
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wl_list_remove(&surface->surface_destroy.link);
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wl_list_remove(&surface->surface_commit.link);
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free(surface);
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}
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static const struct wlr_addon_interface surface_addon_impl = {
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.name = "wlr_scene_surface",
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.destroy = surface_addon_destroy,
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};
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struct wlr_scene_surface *wlr_scene_surface_from_buffer(
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struct wlr_scene_buffer *scene_buffer) {
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struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
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scene_buffer, &surface_addon_impl);
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if (!addon) {
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return NULL;
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}
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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return surface;
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *wlr_surface) {
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struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
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if (surface == NULL) {
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return NULL;
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}
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
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if (!scene_buffer) {
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free(surface);
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return NULL;
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}
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surface->buffer = scene_buffer;
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surface->surface = wlr_surface;
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scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
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surface->output_enter.notify = handle_scene_buffer_output_enter;
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wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
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surface->output_leave.notify = handle_scene_buffer_output_leave;
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wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
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surface->output_present.notify = handle_scene_buffer_output_present;
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wl_signal_add(&scene_buffer->events.output_present, &surface->output_present);
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surface->frame_done.notify = handle_scene_buffer_frame_done;
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wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
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surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
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surface->surface_commit.notify = handle_scene_surface_surface_commit;
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wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
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wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
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scene_buffer, &surface_addon_impl);
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set_buffer_with_surface_state(scene_buffer, wlr_surface);
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return surface;
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}
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