render/gles2: move color uniform from quad.vert to quad.frag

We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
Simon Ser 2 years ago
parent a75f9be2e8
commit d69018c195

@ -1,7 +1,8 @@
precision mediump float; precision mediump float;
varying vec4 v_color; varying vec4 v_color;
varying vec2 v_texcoord; varying vec2 v_texcoord;
uniform vec4 color;
void main() { void main() {
gl_FragColor = v_color; gl_FragColor = color;
} }

@ -1,12 +1,9 @@
uniform mat3 proj; uniform mat3 proj;
uniform vec4 color;
attribute vec2 pos; attribute vec2 pos;
attribute vec2 texcoord; attribute vec2 texcoord;
varying vec4 v_color;
varying vec2 v_texcoord; varying vec2 v_texcoord;
void main() { void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_color = color;
v_texcoord = texcoord; v_texcoord = texcoord;
} }

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