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@ -397,6 +397,12 @@ static void output_state_finish(struct wlr_output_state *state) {
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free(state->gamma_lut);
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}
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static void output_state_move(struct wlr_output_state *dst,
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struct wlr_output_state *src) {
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*dst = *src;
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output_state_init(src);
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}
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void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
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const struct wlr_output_impl *impl, struct wl_display *display) {
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assert(impl->commit);
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@ -673,7 +679,7 @@ bool wlr_output_test_state(struct wlr_output *output,
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const struct wlr_output_state *state) {
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bool had_buffer = state->committed & WLR_OUTPUT_STATE_BUFFER;
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// Duplicate the satte because we might mutate it in output_ensure_buffer
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// Duplicate the state because we might mutate it in output_ensure_buffer
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struct wlr_output_state pending = *state;
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if (!output_basic_test(output, &pending)) {
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return false;
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@ -696,17 +702,20 @@ bool wlr_output_test(struct wlr_output *output) {
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return wlr_output_test_state(output, &output->pending);
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}
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bool wlr_output_commit(struct wlr_output *output) {
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if (!output_basic_test(output, &output->pending)) {
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bool wlr_output_commit_state(struct wlr_output *output,
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const struct wlr_output_state *state) {
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if (!output_basic_test(output, state)) {
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wlr_log(WLR_ERROR, "Basic output test failed for %s", output->name);
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return false;
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}
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if (!output_ensure_buffer(output, &output->pending)) {
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// Duplicate the state because we might mutate it in output_ensure_buffer
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struct wlr_output_state pending = *state;
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if (!output_ensure_buffer(output, &pending)) {
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return false;
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}
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if ((output->pending.committed & WLR_OUTPUT_STATE_BUFFER) &&
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if ((pending.committed & WLR_OUTPUT_STATE_BUFFER) &&
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output->idle_frame != NULL) {
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wl_event_source_remove(output->idle_frame);
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output->idle_frame = NULL;
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@ -718,7 +727,7 @@ bool wlr_output_commit(struct wlr_output *output) {
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struct wlr_output_event_precommit pre_event = {
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.output = output,
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.when = &now,
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.state = &output->pending,
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.state = &pending,
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};
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wlr_signal_emit_safe(&output->events.precommit, &pre_event);
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@ -727,19 +736,18 @@ bool wlr_output_commit(struct wlr_output *output) {
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// implicit rendering synchronization point. The backend needs it to avoid
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// displaying a buffer when asynchronous GPU work isn't finished.
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struct wlr_buffer *back_buffer = NULL;
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if ((output->pending.committed & WLR_OUTPUT_STATE_BUFFER) &&
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if ((pending.committed & WLR_OUTPUT_STATE_BUFFER) &&
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output->back_buffer != NULL) {
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back_buffer = wlr_buffer_lock(output->back_buffer);
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output_clear_back_buffer(output);
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}
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if (!output->impl->commit(output, &output->pending)) {
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if (!output->impl->commit(output, &pending)) {
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wlr_buffer_unlock(back_buffer);
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output_state_clear(&output->pending);
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return false;
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}
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if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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if (pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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struct wlr_output_cursor *cursor;
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wl_list_for_each(cursor, &output->cursors, link) {
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if (!cursor->enabled || !cursor->visible || cursor->surface == NULL) {
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@ -749,27 +757,27 @@ bool wlr_output_commit(struct wlr_output *output) {
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}
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}
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if (output->pending.committed & WLR_OUTPUT_STATE_RENDER_FORMAT) {
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output->render_format = output->pending.render_format;
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if (pending.committed & WLR_OUTPUT_STATE_RENDER_FORMAT) {
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output->render_format = pending.render_format;
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}
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if (output->pending.committed & WLR_OUTPUT_STATE_SUBPIXEL) {
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output->subpixel = output->pending.subpixel;
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if (pending.committed & WLR_OUTPUT_STATE_SUBPIXEL) {
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output->subpixel = pending.subpixel;
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}
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output->commit_seq++;
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bool scale_updated = output->pending.committed & WLR_OUTPUT_STATE_SCALE;
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bool scale_updated = pending.committed & WLR_OUTPUT_STATE_SCALE;
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if (scale_updated) {
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output->scale = output->pending.scale;
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output->scale = pending.scale;
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}
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if (output->pending.committed & WLR_OUTPUT_STATE_TRANSFORM) {
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output->transform = output->pending.transform;
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if (pending.committed & WLR_OUTPUT_STATE_TRANSFORM) {
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output->transform = pending.transform;
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output_update_matrix(output);
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}
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bool geometry_updated = output->pending.committed &
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bool geometry_updated = pending.committed &
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(WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM |
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WLR_OUTPUT_STATE_SUBPIXEL);
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if (geometry_updated || scale_updated) {
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@ -786,15 +794,14 @@ bool wlr_output_commit(struct wlr_output *output) {
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}
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// Destroy the swapchains when an output is disabled
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if ((output->pending.committed & WLR_OUTPUT_STATE_ENABLED) &&
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!output->pending.enabled) {
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if ((pending.committed & WLR_OUTPUT_STATE_ENABLED) && !pending.enabled) {
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wlr_swapchain_destroy(output->swapchain);
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output->swapchain = NULL;
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wlr_swapchain_destroy(output->cursor_swapchain);
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output->cursor_swapchain = NULL;
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}
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if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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if (pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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output->frame_pending = true;
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output->needs_frame = false;
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}
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@ -803,12 +810,9 @@ bool wlr_output_commit(struct wlr_output *output) {
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wlr_swapchain_set_buffer_submitted(output->swapchain, back_buffer);
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}
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uint32_t committed = output->pending.committed;
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output_state_clear(&output->pending);
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struct wlr_output_event_commit event = {
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.output = output,
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.committed = committed,
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.committed = pending.committed,
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.when = &now,
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.buffer = back_buffer,
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};
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@ -821,6 +825,15 @@ bool wlr_output_commit(struct wlr_output *output) {
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return true;
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}
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bool wlr_output_commit(struct wlr_output *output) {
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// Make sure the pending state is cleared before the output is committed
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struct wlr_output_state state = {0};
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output_state_move(&state, &output->pending);
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bool ok = wlr_output_commit_state(output, &state);
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output_state_finish(&state);
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return ok;
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}
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void wlr_output_rollback(struct wlr_output *output) {
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output_clear_back_buffer(output);
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output_state_clear(&output->pending);
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