output: add wlr_output_commit_state

Same as wlr_output_commit, but takes a wlr_output_state.
Simon Ser 3 years ago
parent 501ac5398d
commit d483dd2f4c

@ -428,6 +428,8 @@ bool wlr_output_commit(struct wlr_output *output);
void wlr_output_rollback(struct wlr_output *output); void wlr_output_rollback(struct wlr_output *output);
bool wlr_output_test_state(struct wlr_output *output, bool wlr_output_test_state(struct wlr_output *output,
const struct wlr_output_state *state); const struct wlr_output_state *state);
bool wlr_output_commit_state(struct wlr_output *output,
const struct wlr_output_state *state);
/** /**
* Manually schedules a `frame` event. If a `frame` event is already pending, * Manually schedules a `frame` event. If a `frame` event is already pending,
* it is a no-op. * it is a no-op.

@ -397,6 +397,12 @@ static void output_state_finish(struct wlr_output_state *state) {
free(state->gamma_lut); free(state->gamma_lut);
} }
static void output_state_move(struct wlr_output_state *dst,
struct wlr_output_state *src) {
*dst = *src;
output_state_init(src);
}
void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend, void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
const struct wlr_output_impl *impl, struct wl_display *display) { const struct wlr_output_impl *impl, struct wl_display *display) {
assert(impl->commit); assert(impl->commit);
@ -673,7 +679,7 @@ bool wlr_output_test_state(struct wlr_output *output,
const struct wlr_output_state *state) { const struct wlr_output_state *state) {
bool had_buffer = state->committed & WLR_OUTPUT_STATE_BUFFER; bool had_buffer = state->committed & WLR_OUTPUT_STATE_BUFFER;
// Duplicate the satte because we might mutate it in output_ensure_buffer // Duplicate the state because we might mutate it in output_ensure_buffer
struct wlr_output_state pending = *state; struct wlr_output_state pending = *state;
if (!output_basic_test(output, &pending)) { if (!output_basic_test(output, &pending)) {
return false; return false;
@ -696,17 +702,20 @@ bool wlr_output_test(struct wlr_output *output) {
return wlr_output_test_state(output, &output->pending); return wlr_output_test_state(output, &output->pending);
} }
bool wlr_output_commit(struct wlr_output *output) { bool wlr_output_commit_state(struct wlr_output *output,
if (!output_basic_test(output, &output->pending)) { const struct wlr_output_state *state) {
if (!output_basic_test(output, state)) {
wlr_log(WLR_ERROR, "Basic output test failed for %s", output->name); wlr_log(WLR_ERROR, "Basic output test failed for %s", output->name);
return false; return false;
} }
if (!output_ensure_buffer(output, &output->pending)) { // Duplicate the state because we might mutate it in output_ensure_buffer
struct wlr_output_state pending = *state;
if (!output_ensure_buffer(output, &pending)) {
return false; return false;
} }
if ((output->pending.committed & WLR_OUTPUT_STATE_BUFFER) && if ((pending.committed & WLR_OUTPUT_STATE_BUFFER) &&
output->idle_frame != NULL) { output->idle_frame != NULL) {
wl_event_source_remove(output->idle_frame); wl_event_source_remove(output->idle_frame);
output->idle_frame = NULL; output->idle_frame = NULL;
@ -718,7 +727,7 @@ bool wlr_output_commit(struct wlr_output *output) {
struct wlr_output_event_precommit pre_event = { struct wlr_output_event_precommit pre_event = {
.output = output, .output = output,
.when = &now, .when = &now,
.state = &output->pending, .state = &pending,
}; };
wlr_signal_emit_safe(&output->events.precommit, &pre_event); wlr_signal_emit_safe(&output->events.precommit, &pre_event);
@ -727,19 +736,18 @@ bool wlr_output_commit(struct wlr_output *output) {
// implicit rendering synchronization point. The backend needs it to avoid // implicit rendering synchronization point. The backend needs it to avoid
// displaying a buffer when asynchronous GPU work isn't finished. // displaying a buffer when asynchronous GPU work isn't finished.
struct wlr_buffer *back_buffer = NULL; struct wlr_buffer *back_buffer = NULL;
if ((output->pending.committed & WLR_OUTPUT_STATE_BUFFER) && if ((pending.committed & WLR_OUTPUT_STATE_BUFFER) &&
output->back_buffer != NULL) { output->back_buffer != NULL) {
back_buffer = wlr_buffer_lock(output->back_buffer); back_buffer = wlr_buffer_lock(output->back_buffer);
output_clear_back_buffer(output); output_clear_back_buffer(output);
} }
if (!output->impl->commit(output, &output->pending)) { if (!output->impl->commit(output, &pending)) {
wlr_buffer_unlock(back_buffer); wlr_buffer_unlock(back_buffer);
output_state_clear(&output->pending);
return false; return false;
} }
if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) { if (pending.committed & WLR_OUTPUT_STATE_BUFFER) {
struct wlr_output_cursor *cursor; struct wlr_output_cursor *cursor;
wl_list_for_each(cursor, &output->cursors, link) { wl_list_for_each(cursor, &output->cursors, link) {
if (!cursor->enabled || !cursor->visible || cursor->surface == NULL) { if (!cursor->enabled || !cursor->visible || cursor->surface == NULL) {
@ -749,27 +757,27 @@ bool wlr_output_commit(struct wlr_output *output) {
} }
} }
if (output->pending.committed & WLR_OUTPUT_STATE_RENDER_FORMAT) { if (pending.committed & WLR_OUTPUT_STATE_RENDER_FORMAT) {
output->render_format = output->pending.render_format; output->render_format = pending.render_format;
} }
if (output->pending.committed & WLR_OUTPUT_STATE_SUBPIXEL) { if (pending.committed & WLR_OUTPUT_STATE_SUBPIXEL) {
output->subpixel = output->pending.subpixel; output->subpixel = pending.subpixel;
} }
output->commit_seq++; output->commit_seq++;
bool scale_updated = output->pending.committed & WLR_OUTPUT_STATE_SCALE; bool scale_updated = pending.committed & WLR_OUTPUT_STATE_SCALE;
if (scale_updated) { if (scale_updated) {
output->scale = output->pending.scale; output->scale = pending.scale;
} }
if (output->pending.committed & WLR_OUTPUT_STATE_TRANSFORM) { if (pending.committed & WLR_OUTPUT_STATE_TRANSFORM) {
output->transform = output->pending.transform; output->transform = pending.transform;
output_update_matrix(output); output_update_matrix(output);
} }
bool geometry_updated = output->pending.committed & bool geometry_updated = pending.committed &
(WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM | (WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SUBPIXEL); WLR_OUTPUT_STATE_SUBPIXEL);
if (geometry_updated || scale_updated) { if (geometry_updated || scale_updated) {
@ -786,15 +794,14 @@ bool wlr_output_commit(struct wlr_output *output) {
} }
// Destroy the swapchains when an output is disabled // Destroy the swapchains when an output is disabled
if ((output->pending.committed & WLR_OUTPUT_STATE_ENABLED) && if ((pending.committed & WLR_OUTPUT_STATE_ENABLED) && !pending.enabled) {
!output->pending.enabled) {
wlr_swapchain_destroy(output->swapchain); wlr_swapchain_destroy(output->swapchain);
output->swapchain = NULL; output->swapchain = NULL;
wlr_swapchain_destroy(output->cursor_swapchain); wlr_swapchain_destroy(output->cursor_swapchain);
output->cursor_swapchain = NULL; output->cursor_swapchain = NULL;
} }
if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) { if (pending.committed & WLR_OUTPUT_STATE_BUFFER) {
output->frame_pending = true; output->frame_pending = true;
output->needs_frame = false; output->needs_frame = false;
} }
@ -803,12 +810,9 @@ bool wlr_output_commit(struct wlr_output *output) {
wlr_swapchain_set_buffer_submitted(output->swapchain, back_buffer); wlr_swapchain_set_buffer_submitted(output->swapchain, back_buffer);
} }
uint32_t committed = output->pending.committed;
output_state_clear(&output->pending);
struct wlr_output_event_commit event = { struct wlr_output_event_commit event = {
.output = output, .output = output,
.committed = committed, .committed = pending.committed,
.when = &now, .when = &now,
.buffer = back_buffer, .buffer = back_buffer,
}; };
@ -821,6 +825,15 @@ bool wlr_output_commit(struct wlr_output *output) {
return true; return true;
} }
bool wlr_output_commit(struct wlr_output *output) {
// Make sure the pending state is cleared before the output is committed
struct wlr_output_state state = {0};
output_state_move(&state, &output->pending);
bool ok = wlr_output_commit_state(output, &state);
output_state_finish(&state);
return ok;
}
void wlr_output_rollback(struct wlr_output *output) { void wlr_output_rollback(struct wlr_output *output) {
output_clear_back_buffer(output); output_clear_back_buffer(output);
output_state_clear(&output->pending); output_state_clear(&output->pending);

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