cleanup: Use void for zero-parameter functions

Signed-off-by: Genki Sky <sky@genki.is>
master
Genki Sky 7 years ago committed by Drew DeVault
parent 41e53d1499
commit d1cf9acbd5

@ -96,7 +96,7 @@ not use GNU extensions.
Brackets always go on the same line, including in functions.
Always include brackets for if/while/for, even if it's a single statement.
```c
void function() {
void function(void) {
if (condition1) {
do_thing1();
}

@ -149,7 +149,7 @@ static void draw(void) {
demo.last_frame = ts;
}
static void draw_popup() {
static void draw_popup(void) {
static float alpha_mod = -0.01;
eglMakeCurrent(egl.display, popup_egl_surface, popup_egl_surface, egl.context);
@ -188,7 +188,7 @@ static void xdg_popup_configure(void *data, struct xdg_popup *xdg_popup,
}
}
static void popup_destroy() {
static void popup_destroy(void) {
wlr_egl_destroy_surface(&egl, popup_egl_surface);
wl_egl_window_destroy(popup_egl_window);
xdg_popup_destroy(popup);

@ -143,7 +143,7 @@ void new_input_notify(struct wl_listener *listener, void *data) {
}
}
int main() {
int main(void) {
wlr_log_init(L_DEBUG, NULL);
struct wl_display *display = wl_display_create();
struct sample_state state = {

@ -84,7 +84,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
}
static void draw_quad() {
static void draw_quad(void) {
GLfloat verts[] = {
1, 0, // top right
0, 0, // top left

@ -56,7 +56,7 @@ struct wlr_cursor_state {
struct wl_listener layout_destroy;
};
struct wlr_cursor *wlr_cursor_create() {
struct wlr_cursor *wlr_cursor_create(void) {
struct wlr_cursor *cur = calloc(1, sizeof(struct wlr_cursor));
if (!cur) {
wlr_log(L_ERROR, "Failed to allocate wlr_cursor");

@ -25,7 +25,7 @@ struct wlr_output_layout_output_state {
struct wl_listener output_destroy;
};
struct wlr_output_layout *wlr_output_layout_create() {
struct wlr_output_layout *wlr_output_layout_create(void) {
struct wlr_output_layout *layout =
calloc(1, sizeof(struct wlr_output_layout));
if (layout == NULL) {

@ -570,7 +570,7 @@ struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource) {
return wl_resource_get_user_data(resource);
}
static struct wlr_surface_state *surface_state_create() {
static struct wlr_surface_state *surface_state_create(void) {
struct wlr_surface_state *state =
calloc(1, sizeof(struct wlr_surface_state));
if (state == NULL) {

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