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@ -1,6 +1,8 @@
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#include <string.h>
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#include <math.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/render/matrix.h>
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/* Obtains the index for the given row/column */
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@ -158,3 +160,47 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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mat[10] = 1.0f;
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mat[15] = 1.0f;
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}
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void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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int height = box->height;
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float translate_center[16];
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wlr_matrix_translate(&translate_center,
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(int)x + width / 2, (int)y + height / 2, 0);
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin, -width / 2,
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-height / 2, 0);
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float scale[16];
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wlr_matrix_scale(&scale, width, height, 1);
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wlr_matrix_mul(&translate_center, &rotate, mat);
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wlr_matrix_mul(mat, &translate_origin, mat);
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wlr_matrix_mul(mat, &scale, mat);
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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float surface_translate_center[16];
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wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
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float surface_transform[16];
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wlr_matrix_transform(surface_transform,
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wlr_output_transform_invert(transform));
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float surface_translate_origin[16];
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wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
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wlr_matrix_mul(mat, &surface_translate_center,
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mat);
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wlr_matrix_mul(mat, &surface_transform, mat);
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wlr_matrix_mul(mat, &surface_translate_origin,
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mat);
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}
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}
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