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@ -10,7 +10,8 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gbm.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-server.h>
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#include <wlr/backend/interface.h>
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#include <wlr/interfaces/wlr_output.h>
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@ -229,6 +230,9 @@ static void wlr_drm_plane_renderer_free(struct wlr_drm_renderer *renderer,
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if (plane->wlr_rend) {
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wlr_renderer_destroy(plane->wlr_rend);
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}
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if (plane->cursor_bo) {
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gbm_bo_destroy(plane->cursor_bo);
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}
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plane->width = 0;
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plane->height = 0;
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@ -238,6 +242,7 @@ static void wlr_drm_plane_renderer_free(struct wlr_drm_renderer *renderer,
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plane->back = NULL;
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plane->wlr_rend = NULL;
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plane->wlr_surf = NULL;
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plane->cursor_bo = NULL;
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}
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static void free_fb(struct gbm_bo *bo, void *data) {
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@ -543,7 +548,7 @@ bool wlr_drm_crtc_set_cursor(struct wlr_backend_state *drm, struct wlr_drm_crtc
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struct wlr_drm_plane *plane = crtc->cursor;
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uint32_t bo_handle = gbm_bo_get_handle(plane->back).u32;
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uint32_t bo_handle = gbm_bo_get_handle(plane->cursor_bo).u32;
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if (drmModeSetCursor(drm->fd, crtc->id, bo_handle, plane->width, plane->height)) {
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wlr_log_errno(L_ERROR, "Failed to set hardware cursor");
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return false;
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@ -586,13 +591,22 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output,
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return false;
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}
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if (!wlr_drm_plane_renderer_init(renderer, plane, w, h, GBM_BO_USE_CURSOR)) {
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if (!wlr_drm_plane_renderer_init(renderer, plane, w, h, 0)) {
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wlr_log(L_ERROR, "Cannot allocate cursor resources");
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return false;
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}
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plane->cursor_bo = gbm_bo_create(renderer->gbm, w, h, GBM_FORMAT_ARGB8888,
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GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE);
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if (!plane->cursor_bo) {
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wlr_log_errno(L_ERROR, "Failed to create cursor bo");
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return false;
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}
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// OpenGL will read the pixels out upside down,
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// so we need to flip the image vertically
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wlr_matrix_surface(plane->matrix, plane->width, plane->height,
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output->base->transform);
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output->base->transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180);
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plane->wlr_rend = wlr_gles2_renderer_init();
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if (!plane->wlr_rend) {
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@ -605,21 +619,40 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output,
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}
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}
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struct gbm_bo *bo = plane->cursor_bo;
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uint32_t bo_width = gbm_bo_get_width(bo);
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uint32_t bo_height = gbm_bo_get_height(bo);
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uint32_t bo_stride;
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void *bo_data;
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if (!gbm_bo_map(bo, 0, 0, bo_width, bo_height,
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GBM_BO_TRANSFER_WRITE, &bo_stride, &bo_data)) {
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wlr_log_errno(L_ERROR, "Unable to map buffer");
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return false;
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}
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wlr_drm_plane_make_current(renderer, plane);
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wlr_surface_attach_pixels(plane->wlr_surf, WL_SHM_FORMAT_ARGB8888,
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stride, width, height, buf);
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glViewport(0, 0, plane->width, plane->height);
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glClearColor(0, 0, 0, 0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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float matrix[16];
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wlr_surface_get_matrix(plane->wlr_surf, &matrix, &plane->matrix, 0, 0);
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wlr_render_with_matrix(plane->wlr_rend, plane->wlr_surf, &matrix);
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glFinish();
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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glReadPixels(0, 0, plane->width, plane->height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, bo_data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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wlr_drm_plane_swap_buffers(renderer, plane);
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gbm_bo_unmap(bo, bo_data);
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return wlr_drm_crtc_set_cursor(drm, crtc);
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}
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