Add alpha to wlr_render_with_matrix

so we can use the alpha channel to e.g. blend in textures
master
Guido Günther 7 years ago
parent e6ca78b0e4
commit d08792bfff

@ -647,7 +647,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
float matrix[16]; float matrix[16];
wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0); wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
&matrix); &matrix, 1.0f);
glFinish(); glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);

@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
glViewport(0, 0, dest->width, dest->height); glViewport(0, 0, dest->width, dest->height);
glClearColor(0.0, 0.0, 0.0, 1.0); glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix); wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
return wlr_drm_surface_swap_buffers(dest, NULL); return wlr_drm_surface_swap_buffers(dest, NULL);
} }

@ -122,7 +122,7 @@ static void handle_output_frame(struct output_state *output,
wlr_texture_get_matrix(sample->cat_texture, &matrix, wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, local_x, local_y); &wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer, wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix); sample->cat_texture, &matrix, 1.0f);
} }
wlr_renderer_end(sample->renderer); wlr_renderer_end(sample->renderer);

@ -52,7 +52,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_texture_get_matrix(sample->cat_texture, &matrix, wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, x, y); &wlr_output->transform_matrix, x, y);
wlr_render_with_matrix(sample->renderer, wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix); sample->cat_texture, &matrix, 1.0f);
} }
} }

@ -53,7 +53,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
(int)(p->x * width) - sample->cat_texture->width / 2, (int)(p->x * width) - sample->cat_texture->width / 2,
(int)(p->y * height) - sample->cat_texture->height / 2); (int)(p->y * height) - sample->cat_texture->height / 2);
wlr_render_with_matrix(sample->renderer, wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix); sample->cat_texture, &matrix, 1.0f);
} }
wlr_renderer_end(sample->renderer); wlr_renderer_end(sample->renderer);

@ -33,12 +33,13 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
* float projection[16]; * float projection[16];
* float matrix[16]; * float matrix[16];
* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321); * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
* wlr_render_with_matrix(renderer, texture, &matrix); * wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
* *
* This will render the texture at <123, 321>. * This will render the texture at <123, 321> with an alpha channel of 0.5.
*/ */
bool wlr_render_with_matrix(struct wlr_renderer *r, bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float (*matrix)[16]); struct wlr_texture *texture, const float (*matrix)[16], float alpha);
/** /**
* Renders a solid quad in the specified color. * Renders a solid quad in the specified color.
*/ */

@ -22,7 +22,7 @@ struct wlr_renderer_impl {
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box); void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer, bool (*render_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float (*matrix)[16]); struct wlr_texture *texture, const float (*matrix)[16], float alpha);
void (*render_quad)(struct wlr_renderer *renderer, void (*render_quad)(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]); const float (*color)[4], const float (*matrix)[16]);
void (*render_ellipse)(struct wlr_renderer *renderer, void (*render_ellipse)(struct wlr_renderer *renderer,

@ -171,7 +171,7 @@ static void draw_quad() {
} }
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
struct wlr_texture *texture, const float (*matrix)[16]) { struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
if (!texture || !texture->valid) { if (!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture"); wlr_log(L_ERROR, "attempt to render invalid texture");
return false; return false;
@ -179,12 +179,12 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
wlr_texture_bind(texture); wlr_texture_bind(texture);
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
// TODO: source alpha from somewhere else I guess GL_CALL(glUniform1f(2, alpha));
GL_CALL(glUniform1f(2, 1.0f));
draw_quad(); draw_quad();
return true; return true;
} }
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer, static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float (*color)[4], const float (*matrix)[16]) { const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.quad)); GL_CALL(glUseProgram(shaders.quad));

@ -36,8 +36,8 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
} }
bool wlr_render_with_matrix(struct wlr_renderer *r, bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float (*matrix)[16]) { struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
return r->impl->render_with_matrix(r, texture, matrix); return r->impl->render_with_matrix(r, texture, matrix, alpha);
} }
void wlr_render_colored_quad(struct wlr_renderer *r, void wlr_render_colored_quad(struct wlr_renderer *r,

@ -296,7 +296,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(output, &rects[i]); scissor_output(output, &rects[i]);
wlr_render_with_matrix(renderer, surface->texture, &matrix); wlr_render_with_matrix(renderer, surface->texture, &matrix, 1.0f);
} }
damage_finish: damage_finish:

@ -391,7 +391,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
output_scissor(output, &rects[i]); output_scissor(output, &rects[i]);
wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0}); wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0});
wlr_render_with_matrix(surface->renderer, surface->texture, &matrix); wlr_render_with_matrix(surface->renderer, surface->texture, &matrix, 1.0f);
} }
wlr_renderer_scissor(renderer, NULL); wlr_renderer_scissor(renderer, NULL);
@ -448,7 +448,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
output_scissor(cursor->output, &rects[i]); output_scissor(cursor->output, &rects[i]);
wlr_render_with_matrix(renderer, texture, &matrix); wlr_render_with_matrix(renderer, texture, &matrix, 1.0f);
} }
wlr_renderer_scissor(renderer, NULL); wlr_renderer_scissor(renderer, NULL);

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