compositor: remove wlr_surface_role.precommit

It was previously used to handle unmapping properly but is obsolete now.
master
Kirill Primak 2 years ago
parent 26676c8c07
commit d086ee1b9e

@ -74,8 +74,6 @@ struct wlr_surface_state {
struct wlr_surface_role { struct wlr_surface_role {
const char *name; const char *name;
void (*commit)(struct wlr_surface *surface); void (*commit)(struct wlr_surface *surface);
void (*precommit)(struct wlr_surface *surface,
const struct wlr_surface_state *state);
void (*unmap)(struct wlr_surface *surface); void (*unmap)(struct wlr_surface *surface);
void (*destroy)(struct wlr_surface *surface); void (*destroy)(struct wlr_surface *surface);
}; };

@ -434,10 +434,6 @@ static void surface_commit_state(struct wlr_surface *surface,
struct wlr_surface_state *next) { struct wlr_surface_state *next) {
assert(next->cached_state_locks == 0); assert(next->cached_state_locks == 0);
if (surface->role_data != NULL && surface->role->precommit != NULL) {
surface->role->precommit(surface, next);
}
wl_signal_emit_mutable(&surface->events.precommit, next); wl_signal_emit_mutable(&surface->events.precommit, next);
bool invalid_buffer = next->committed & WLR_SURFACE_STATE_BUFFER; bool invalid_buffer = next->committed & WLR_SURFACE_STATE_BUFFER;

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