We could potentially leak a display here, but not really because the display acts as a singleton that will be returned next time a renderer of the same device is created.
@ -388,7 +388,9 @@ static bool egl_init(struct wlr_egl *egl, EGLenum platform,
}
if (!egl_init_display(egl, display)) {
if (egl->exts.KHR_display_reference) {
eglTerminate(display);
return false;
@ -613,9 +615,12 @@ void wlr_egl_destroy(struct wlr_egl *egl) {
wlr_drm_format_set_finish(&egl->dmabuf_texture_formats);
eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(egl->display, egl->context);
eglTerminate(egl->display);
eglReleaseThread();
if (egl->gbm_device) {