scene: use wlr_output_state for direct scanout

Avoids polluting wlr_output.pending with temporary state. Removes
the need to call wlr_output_rollback() in error codepaths.
Simon Ser 2 years ago
parent c02872e033
commit ce089498cc

@ -1424,13 +1424,16 @@ static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
return false;
}
wlr_output_attach_buffer(output, buffer->buffer);
if (!wlr_output_test(output)) {
wlr_output_rollback(output);
struct wlr_output_state state = {
.committed = WLR_OUTPUT_STATE_BUFFER,
.buffer = buffer->buffer,
};
if (!wlr_output_test_state(output, &state)) {
return false;
}
return wlr_output_commit(output);
return wlr_output_commit_state(output, &state);
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {

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