backend/drm: drop get_renderer implementation

We can now just rely on the common code for this.
master
Simon Ser 3 years ago
parent 9b99570869
commit c74dc45bb6

@ -45,7 +45,9 @@ void wlr_backend_init(struct wlr_backend *backend,
void wlr_backend_finish(struct wlr_backend *backend) { void wlr_backend_finish(struct wlr_backend *backend) {
wlr_signal_emit_safe(&backend->events.destroy, backend); wlr_signal_emit_safe(&backend->events.destroy, backend);
wlr_allocator_destroy(backend->allocator); wlr_allocator_destroy(backend->allocator);
if (backend->has_own_renderer) {
wlr_renderer_destroy(backend->renderer); wlr_renderer_destroy(backend->renderer);
}
} }
bool wlr_backend_start(struct wlr_backend *backend) { bool wlr_backend_start(struct wlr_backend *backend) {
@ -77,6 +79,7 @@ static bool backend_create_renderer(struct wlr_backend *backend) {
return false; return false;
} }
backend->has_own_renderer = true;
return true; return true;
} }

@ -11,6 +11,7 @@
#include <wlr/interfaces/wlr_output.h> #include <wlr/interfaces/wlr_output.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include <xf86drm.h> #include <xf86drm.h>
#include "backend/backend.h"
#include "backend/drm/drm.h" #include "backend/drm/drm.h"
#include "util/signal.h" #include "util/signal.h"
@ -61,17 +62,6 @@ static void backend_destroy(struct wlr_backend *backend) {
free(drm); free(drm);
} }
static struct wlr_renderer *backend_get_renderer(
struct wlr_backend *backend) {
struct wlr_drm_backend *drm = get_drm_backend_from_backend(backend);
if (drm->parent) {
return drm->parent->renderer.wlr_rend;
} else {
return drm->renderer.wlr_rend;
}
}
static clockid_t backend_get_presentation_clock(struct wlr_backend *backend) { static clockid_t backend_get_presentation_clock(struct wlr_backend *backend) {
struct wlr_drm_backend *drm = get_drm_backend_from_backend(backend); struct wlr_drm_backend *drm = get_drm_backend_from_backend(backend);
return drm->clock; return drm->clock;
@ -87,17 +77,16 @@ static int backend_get_drm_fd(struct wlr_backend *backend) {
} }
} }
static uint32_t backend_get_buffer_caps(struct wlr_backend *backend) { static uint32_t drm_backend_get_buffer_caps(struct wlr_backend *backend) {
return WLR_BUFFER_CAP_DMABUF; return WLR_BUFFER_CAP_DMABUF;
} }
static const struct wlr_backend_impl backend_impl = { static const struct wlr_backend_impl backend_impl = {
.start = backend_start, .start = backend_start,
.destroy = backend_destroy, .destroy = backend_destroy,
.get_renderer = backend_get_renderer,
.get_presentation_clock = backend_get_presentation_clock, .get_presentation_clock = backend_get_presentation_clock,
.get_drm_fd = backend_get_drm_fd, .get_drm_fd = backend_get_drm_fd,
.get_buffer_caps = backend_get_buffer_caps, .get_buffer_caps = drm_backend_get_buffer_caps,
}; };
bool wlr_backend_is_drm(struct wlr_backend *b) { bool wlr_backend_is_drm(struct wlr_backend *b) {
@ -236,6 +225,10 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
} }
if (drm->parent) { if (drm->parent) {
// Ensure we use the same renderer as the parent backend
drm->backend.renderer = wlr_backend_get_renderer(&drm->parent->backend);
assert(drm->backend.renderer != NULL);
// We'll perform a multi-GPU copy for all submitted buffers, we need // We'll perform a multi-GPU copy for all submitted buffers, we need
// to be able to texture from them // to be able to texture from them
struct wlr_renderer *renderer = drm->renderer.wlr_rend; struct wlr_renderer *renderer = drm->renderer.wlr_rend;
@ -258,6 +251,12 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
} }
} }
struct wlr_renderer *renderer = wlr_backend_get_renderer(&drm->backend);
struct wlr_allocator *allocator = backend_get_allocator(&drm->backend);
if (renderer == NULL || allocator == NULL) {
goto error_event;
}
drm->session_destroy.notify = handle_session_destroy; drm->session_destroy.notify = handle_session_destroy;
wl_signal_add(&session->events.destroy, &drm->session_destroy); wl_signal_add(&session->events.destroy, &drm->session_destroy);

@ -28,6 +28,7 @@ struct wlr_backend {
// Private state // Private state
bool has_own_renderer;
struct wlr_renderer *renderer; struct wlr_renderer *renderer;
struct wlr_allocator *allocator; struct wlr_allocator *allocator;
}; };

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