set_buffer_with_surface_state: Take whole surface struct

master
Alexander Orzechowski 2 years ago committed by Isaac Freund
parent 1c0b10b61a
commit c6d356648c

@ -100,8 +100,9 @@ static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buf
buffer->n_ignore_locks--; buffer->n_ignore_locks--;
} }
static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer, static void surface_reconfigure(struct wlr_scene_surface *scene_surface) {
struct wlr_surface *surface) { struct wlr_scene_buffer *scene_buffer = scene_surface->buffer;
struct wlr_surface *surface = scene_surface->surface;
struct wlr_surface_state *state = &surface->current; struct wlr_surface_state *state = &surface->current;
wlr_scene_buffer_set_opaque_region(scene_buffer, &surface->opaque_region); wlr_scene_buffer_set_opaque_region(scene_buffer, &surface->opaque_region);
@ -131,7 +132,7 @@ static void handle_scene_surface_surface_commit(
wl_container_of(listener, surface, surface_commit); wl_container_of(listener, surface, surface_commit);
struct wlr_scene_buffer *scene_buffer = surface->buffer; struct wlr_scene_buffer *scene_buffer = surface->buffer;
set_buffer_with_surface_state(scene_buffer, surface->surface); surface_reconfigure(surface);
// If the surface has requested a frame done event, honour that. The // If the surface has requested a frame done event, honour that. The
// frame_callback_list will be populated in this case. We should only // frame_callback_list will be populated in this case. We should only
@ -231,7 +232,7 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
wlr_addon_init(&surface->addon, &scene_buffer->node.addons, wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
scene_buffer, &surface_addon_impl); scene_buffer, &surface_addon_impl);
set_buffer_with_surface_state(scene_buffer, wlr_surface); surface_reconfigure(surface);
return surface; return surface;
} }

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