layer-shell: use unified map logic

master
Kirill Primak 2 years ago committed by Isaac Freund
parent b0437fc416
commit c63f3659c5

@ -84,7 +84,7 @@ struct wlr_layer_surface_v1 {
char *namespace;
bool added, configured, mapped;
bool added, configured;
struct wl_list configure_list;
struct wlr_layer_surface_v1_state current, pending;
@ -97,20 +97,6 @@ struct wlr_layer_surface_v1 {
* mapped.
*/
struct wl_signal destroy;
/**
* The map signal indicates that the client has configured itself and is
* ready to be rendered by the compositor.
*/
struct wl_signal map;
/**
* The unmap signal indicates that the surface is no longer in a state where
* it should be rendered by the compositor. This might happen if the surface
* no longer has a displayable buffer because either the surface has been
* hidden or is about to be destroyed. It is guaranteed that the unmap signal
* is raised before the destroy signal if the layer surface is destroyed
* while mapped.
*/
struct wl_signal unmap;
/**
* The new_popup signal is raised when a new popup is created. The data
* parameter passed to the listener is a pointer to the new

@ -129,7 +129,7 @@ void wlr_scene_layer_surface_v1_configure(
wlr_scene_node_set_position(&scene_layer_surface->tree->node, box.x, box.y);
wlr_layer_surface_v1_configure(layer_surface, box.width, box.height);
if (layer_surface->mapped && state->exclusive_zone > 0) {
if (layer_surface->surface->mapped && state->exclusive_zone > 0) {
layer_surface_exclusive_zone(state, usable_area);
}
}
@ -171,16 +171,16 @@ struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
scene_layer_surface->layer_surface_map.notify =
scene_layer_surface_handle_layer_surface_map;
wl_signal_add(&layer_surface->events.map,
wl_signal_add(&layer_surface->surface->events.map,
&scene_layer_surface->layer_surface_map);
scene_layer_surface->layer_surface_unmap.notify =
scene_layer_surface_handle_layer_surface_unmap;
wl_signal_add(&layer_surface->events.unmap,
wl_signal_add(&layer_surface->surface->events.unmap,
&scene_layer_surface->layer_surface_unmap);
wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
layer_surface->mapped);
layer_surface->surface->mapped);
return scene_layer_surface;
}

@ -264,23 +264,6 @@ static const struct zwlr_layer_surface_v1_interface layer_surface_implementation
.set_layer = layer_surface_set_layer,
};
static void layer_surface_unmap(struct wlr_layer_surface_v1 *surface) {
surface->configured = surface->mapped = false;
// TODO: probably need to ungrab before this event
wl_signal_emit_mutable(&surface->events.unmap, surface);
struct wlr_xdg_popup *popup, *popup_tmp;
wl_list_for_each_safe(popup, popup_tmp, &surface->popups, link) {
wlr_xdg_popup_destroy(popup);
}
struct wlr_layer_surface_v1_configure *configure, *tmp;
wl_list_for_each_safe(configure, tmp, &surface->configure_list, link) {
layer_surface_configure_destroy(configure);
}
}
static void layer_surface_resource_destroy(struct wl_resource *resource) {
struct wlr_layer_surface_v1 *surface =
wlr_layer_surface_v1_from_resource(resource);
@ -351,32 +334,32 @@ static void layer_surface_role_commit(struct wlr_surface *wlr_surface) {
if (!surface->added) {
surface->added = true;
assert(!surface->configured);
assert(!surface->mapped);
wl_signal_emit_mutable(&surface->shell->events.new_surface, surface);
// Return early here as the compositor may have closed this layer surface
// in response to the new_surface event.
return;
}
if (surface->configured && wlr_surface_has_buffer(surface->surface) &&
!surface->mapped) {
surface->mapped = true;
wl_signal_emit_mutable(&surface->events.map, surface);
if (surface->configured && wlr_surface_has_buffer(wlr_surface)) {
wlr_surface_map(wlr_surface);
}
}
static void layer_surface_role_precommit(struct wlr_surface *wlr_surface,
const struct wlr_surface_state *state) {
static void layer_surface_role_unmap(struct wlr_surface *wlr_surface) {
struct wlr_layer_surface_v1 *surface =
wlr_layer_surface_v1_try_from_wlr_surface(wlr_surface);
assert(surface != NULL);
if (state->committed & WLR_SURFACE_STATE_BUFFER && state->buffer == NULL) {
// This is a NULL commit
if (surface->configured && surface->mapped) {
layer_surface_unmap(surface);
surface->configured = false;
struct wlr_xdg_popup *popup, *popup_tmp;
wl_list_for_each_safe(popup, popup_tmp, &surface->popups, link) {
wlr_xdg_popup_destroy(popup);
}
struct wlr_layer_surface_v1_configure *configure, *tmp;
wl_list_for_each_safe(configure, tmp, &surface->configure_list, link) {
layer_surface_configure_destroy(configure);
}
}
@ -385,9 +368,6 @@ static void layer_surface_role_destroy(struct wlr_surface *wlr_surface) {
wlr_layer_surface_v1_try_from_wlr_surface(wlr_surface);
assert(surface != NULL);
if (surface->configured && surface->mapped) {
layer_surface_unmap(surface);
}
wl_signal_emit_mutable(&surface->events.destroy, surface);
wl_resource_set_user_data(surface->resource, NULL);
free(surface->namespace);
@ -397,7 +377,7 @@ static void layer_surface_role_destroy(struct wlr_surface *wlr_surface) {
static const struct wlr_surface_role layer_surface_role = {
.name = "zwlr_layer_surface_v1",
.commit = layer_surface_role_commit,
.precommit = layer_surface_role_precommit,
.unmap = layer_surface_role_unmap,
.destroy = layer_surface_role_destroy,
};
@ -458,8 +438,6 @@ static void layer_shell_handle_get_layer_surface(struct wl_client *wl_client,
wl_list_init(&surface->popups);
wl_signal_init(&surface->events.destroy);
wl_signal_init(&surface->events.map);
wl_signal_init(&surface->events.unmap);
wl_signal_init(&surface->events.new_popup);
wlr_log(WLR_DEBUG, "new layer_surface %p (res %p)",

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