output: add backend docs

master
Simon Ser 4 years ago committed by Drew DeVault
parent 45c0877e34
commit c611a8f7e7

@ -14,31 +14,128 @@
#include <wlr/types/wlr_box.h> #include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h> #include <wlr/types/wlr_output.h>
/**
* A backend implementation of wlr_output.
*
* The functions commit, attach_render and rollback_render are mandatory. Other
* functions are optional.
*/
struct wlr_output_impl { struct wlr_output_impl {
/**
* Set the output cursor plane image.
*
* The parameters describe the image texture, its scale and its transform.
* If the scale and transform doesn't match the output's, the backend is
* responsible for scaling and transforming the texture appropriately.
* If texture is NULL, the cursor should be hidden.
*
* The hotspot indicates the offset that needs to be applied to the
* top-left corner of the image to match the cursor position. In other
* words, the image should be displayed at (x - hotspot_x, y - hotspot_y).
*
* If update_texture is true, all parameters need to be taken into account.
* If update_texture is false, only the hotspot is to be updated.
*/
bool (*set_cursor)(struct wlr_output *output, struct wlr_texture *texture, bool (*set_cursor)(struct wlr_output *output, struct wlr_texture *texture,
float scale, enum wl_output_transform transform, float scale, enum wl_output_transform transform,
int32_t hotspot_x, int32_t hotspot_y, bool update_texture); int32_t hotspot_x, int32_t hotspot_y, bool update_texture);
/**
* Set the output cursor plane position.
*
* The position is relative to the cursor hotspot, see set_cursor.
*/
bool (*move_cursor)(struct wlr_output *output, int x, int y); bool (*move_cursor)(struct wlr_output *output, int x, int y);
/**
* Cleanup backend-specific resources tied to the output.
*/
void (*destroy)(struct wlr_output *output); void (*destroy)(struct wlr_output *output);
/**
* Make the output's back-buffer current for the renderer.
*
* buffer_age must be set to the buffer age in number of frames, or -1 if
* unknown.
*/
bool (*attach_render)(struct wlr_output *output, int *buffer_age); bool (*attach_render)(struct wlr_output *output, int *buffer_age);
/**
* Unset the current renderer's buffer.
*
* This is the opposite of attach_render.
*/
void (*rollback_render)(struct wlr_output *output);
/**
* Check that the pending output state is a valid configuration.
*
* If this function returns true, commit can only fail due to a runtime
* error.
*/
bool (*test)(struct wlr_output *output); bool (*test)(struct wlr_output *output);
/**
* Commit the pending output state.
*
* If a buffer has been attached, a frame event is scheduled.
*/
bool (*commit)(struct wlr_output *output); bool (*commit)(struct wlr_output *output);
void (*rollback_render)(struct wlr_output *output); /**
* Get the maximum number of gamma LUT elements for each channel.
*
* Zero can be returned if the output doesn't support gamma LUTs.
*/
size_t (*get_gamma_size)(struct wlr_output *output); size_t (*get_gamma_size)(struct wlr_output *output);
/**
* Export the output's current back-buffer as a DMA-BUF.
*/
bool (*export_dmabuf)(struct wlr_output *output, bool (*export_dmabuf)(struct wlr_output *output,
struct wlr_dmabuf_attributes *attribs); struct wlr_dmabuf_attributes *attribs);
}; };
/**
* Initialize a new output.
*/
void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend, void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
const struct wlr_output_impl *impl, struct wl_display *display); const struct wlr_output_impl *impl, struct wl_display *display);
/**
* Update the current output mode.
*
* The backend must call this function when the mode is updated to notify
* compositors about the change.
*/
void wlr_output_update_mode(struct wlr_output *output, void wlr_output_update_mode(struct wlr_output *output,
struct wlr_output_mode *mode); struct wlr_output_mode *mode);
/**
* Update the current output custom mode.
*
* The backend must call this function when the mode is updated to notify
* compositors about the change.
*/
void wlr_output_update_custom_mode(struct wlr_output *output, int32_t width, void wlr_output_update_custom_mode(struct wlr_output *output, int32_t width,
int32_t height, int32_t refresh); int32_t height, int32_t refresh);
/**
* Update the current output status.
*
* The backend must call this function when the status is updated to notify
* compositors about the change.
*/
void wlr_output_update_enabled(struct wlr_output *output, bool enabled); void wlr_output_update_enabled(struct wlr_output *output, bool enabled);
/**
* Notify compositors that they need to submit a new frame in order to apply
* output changes.
*/
void wlr_output_update_needs_frame(struct wlr_output *output); void wlr_output_update_needs_frame(struct wlr_output *output);
/**
* Notify compositors that the output needs to be fully repainted.
*/
void wlr_output_damage_whole(struct wlr_output *output); void wlr_output_damage_whole(struct wlr_output *output);
/**
* Send a frame event.
*
* See wlr_output.events.frame.
*/
void wlr_output_send_frame(struct wlr_output *output); void wlr_output_send_frame(struct wlr_output *output);
/**
* Send a present event.
*
* See wlr_output.events.present.
*/
void wlr_output_send_present(struct wlr_output *output, void wlr_output_send_present(struct wlr_output *output,
struct wlr_output_event_present *event); struct wlr_output_event_present *event);

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