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@ -237,44 +237,6 @@ void wlr_output_make_current(struct wlr_output *output) {
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output->impl->make_current(output);
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}
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static void output_cursor_get_effective_hotspot(
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struct wlr_output_cursor *cursor, int32_t *hotspot_x,
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int32_t *hotspot_y) {
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switch (cursor->output->transform) {
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case WL_OUTPUT_TRANSFORM_90:
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*hotspot_x = cursor->hotspot_x;
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*hotspot_y = -cursor->height + cursor->hotspot_y;
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break;
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case WL_OUTPUT_TRANSFORM_180:
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*hotspot_x = cursor->width - cursor->hotspot_x;
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*hotspot_y = cursor->height - cursor->hotspot_y;
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break;
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case WL_OUTPUT_TRANSFORM_270:
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*hotspot_x = -cursor->height + cursor->hotspot_x;
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*hotspot_y = cursor->hotspot_y;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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*hotspot_x = cursor->width - cursor->hotspot_x;
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*hotspot_y = cursor->hotspot_y;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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*hotspot_x = cursor->hotspot_x;
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*hotspot_y = -cursor->hotspot_y;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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*hotspot_x = cursor->hotspot_x;
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*hotspot_y = cursor->height - cursor->hotspot_y;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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*hotspot_x = -cursor->height + cursor->hotspot_x;
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*hotspot_y = cursor->width - cursor->hotspot_y;
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break;
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default: // WL_OUTPUT_TRANSFORM_NORMAL
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*hotspot_x = cursor->hotspot_x;
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*hotspot_y = cursor->hotspot_y;
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}
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}
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static void output_cursor_render(struct wlr_output_cursor *cursor) {
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struct wlr_texture *texture = cursor->texture;
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struct wlr_renderer *renderer = cursor->renderer;
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@ -290,13 +252,10 @@ static void output_cursor_render(struct wlr_output_cursor *cursor) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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int32_t hotspot_x, hotspot_y;
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output_cursor_get_effective_hotspot(cursor, &hotspot_x, &hotspot_y);
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float matrix[16];
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wlr_texture_get_matrix(texture, &matrix,
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&cursor->output->transform_matrix, cursor->x - hotspot_x,
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cursor->y - hotspot_y);
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&cursor->output->transform_matrix, cursor->x - cursor->hotspot_x,
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cursor->y - cursor->hotspot_y);
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wlr_render_with_matrix(renderer, texture, &matrix);
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}
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}
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@ -349,14 +308,8 @@ bool wlr_output_cursor_set_image(struct wlr_output_cursor *cursor,
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if (cursor->output->hardware_cursor == NULL &&
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cursor->output->impl->set_cursor) {
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int32_t hotspot_eff_x, hotspot_eff_y;
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output_cursor_get_effective_hotspot(cursor, &hotspot_eff_x,
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&hotspot_eff_y);
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// TODO: also transform pixels with output->transform before calling
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// set_cursor
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int ok = cursor->output->impl->set_cursor(cursor->output, pixels,
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stride, width, height, hotspot_eff_x, hotspot_eff_y, true);
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stride, width, height, hotspot_x, hotspot_y, true);
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if (ok) {
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cursor->output->hardware_cursor = cursor;
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return true;
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@ -438,11 +391,8 @@ void wlr_output_cursor_set_surface(struct wlr_output_cursor *cursor,
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cursor->output->impl->set_cursor) {
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// If the surface hasn't changed and it's an hardware cursor, only
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// update the hotspot
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int32_t hotspot_eff_x, hotspot_eff_y;
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output_cursor_get_effective_hotspot(cursor, &hotspot_eff_x,
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&hotspot_eff_y);
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cursor->output->impl->set_cursor(cursor->output, NULL, 0, 0, 0,
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hotspot_eff_x, hotspot_eff_y, false);
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hotspot_x, hotspot_y, false);
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}
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return;
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}
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