render/gles2: log error on shader compilation failure

Simon Ser 2 years ago
parent f83b3809cf
commit bc416ed752

@ -590,6 +590,7 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
GLint ok; GLint ok;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (ok == GL_FALSE) { if (ok == GL_FALSE) {
wlr_log(WLR_ERROR, "Failed to compile shader");
glDeleteShader(shader); glDeleteShader(shader);
shader = 0; shader = 0;
} }
@ -626,6 +627,7 @@ static GLuint link_program(struct wlr_gles2_renderer *renderer,
GLint ok; GLint ok;
glGetProgramiv(prog, GL_LINK_STATUS, &ok); glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (ok == GL_FALSE) { if (ok == GL_FALSE) {
wlr_log(WLR_ERROR, "Failed to link shader");
glDeleteProgram(prog); glDeleteProgram(prog);
goto error; goto error;
} }

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