Copy cursor surface to secondary gpu if necessary

master
Vincent Vanlaer 6 years ago committed by emersion
parent 72c76b128e
commit bc048b22fb

@ -636,14 +636,26 @@ static bool drm_connector_set_cursor(struct wlr_output *output,
ret = drmGetCap(drm->fd, DRM_CAP_CURSOR_HEIGHT, &h); ret = drmGetCap(drm->fd, DRM_CAP_CURSOR_HEIGHT, &h);
h = ret ? 64 : h; h = ret ? 64 : h;
struct wlr_drm_renderer *renderer =
drm->parent ? &drm->parent->renderer : &drm->renderer;
if (!init_drm_surface(&plane->surf, renderer, w, h, if (!drm->parent) {
renderer->gbm_format, GBM_BO_USE_LINEAR | GBM_BO_USE_SCANOUT)) { if (!init_drm_surface(&plane->surf, &drm->renderer, w, h,
drm->renderer.gbm_format, GBM_BO_USE_LINEAR | GBM_BO_USE_SCANOUT)) {
wlr_log(WLR_ERROR, "Cannot allocate cursor resources"); wlr_log(WLR_ERROR, "Cannot allocate cursor resources");
return false; return false;
} }
} else {
if (!init_drm_surface(&plane->surf, &drm->parent->renderer, w, h,
drm->parent->renderer.gbm_format, GBM_BO_USE_LINEAR)) {
wlr_log(WLR_ERROR, "Cannot allocate cursor resources");
return false;
}
if (!init_drm_surface(&plane->mgpu_surf, &drm->renderer, w, h,
drm->renderer.gbm_format, GBM_BO_USE_LINEAR | GBM_BO_USE_SCANOUT)) {
wlr_log(WLR_ERROR, "Cannot allocate cursor resources");
return false;
}
}
} }
wlr_matrix_projection(plane->matrix, plane->surf.width, wlr_matrix_projection(plane->matrix, plane->surf.width,
@ -712,6 +724,11 @@ static bool drm_connector_set_cursor(struct wlr_output *output,
} }
struct gbm_bo *bo = plane->cursor_enabled ? plane->surf.back : NULL; struct gbm_bo *bo = plane->cursor_enabled ? plane->surf.back : NULL;
if (drm->parent) {
bo = copy_drm_surface_mgpu(&plane->mgpu_surf, plane->surf.back);
}
bool ok = drm->iface->crtc_set_cursor(drm, crtc, bo); bool ok = drm->iface->crtc_set_cursor(drm, crtc, bo);
if (ok) { if (ok) {
wlr_output_update_needs_swap(output); wlr_output_update_needs_swap(output);

@ -230,7 +230,7 @@ struct gbm_bo *copy_drm_surface_mgpu(struct wlr_drm_surface *dest,
struct wlr_renderer *renderer = dest->renderer->wlr_rend; struct wlr_renderer *renderer = dest->renderer->wlr_rend;
wlr_renderer_begin(renderer, dest->width, dest->height); wlr_renderer_begin(renderer, dest->width, dest->height);
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 }); wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f); wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
wlr_renderer_end(renderer); wlr_renderer_end(renderer);

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