|
|
@ -240,20 +240,20 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float mat[9];
|
|
|
|
|
|
|
|
wlr_matrix_identity(mat);
|
|
|
|
|
|
|
|
wlr_matrix_scale(mat, dst_buffer->width, dst_buffer->height);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool ok = false;
|
|
|
|
bool ok = false;
|
|
|
|
if (!wlr_renderer_begin_with_buffer(renderer, dst_buffer)) {
|
|
|
|
|
|
|
|
|
|
|
|
struct wlr_render_pass *pass =
|
|
|
|
|
|
|
|
wlr_renderer_begin_buffer_pass(renderer, dst_buffer, NULL);
|
|
|
|
|
|
|
|
if (!pass) {
|
|
|
|
goto out;
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
|
|
|
|
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
|
|
|
|
wlr_render_texture_with_matrix(renderer, src_tex, mat, 1.0f);
|
|
|
|
.texture = src_tex,
|
|
|
|
|
|
|
|
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
ok = true;
|
|
|
|
ok = wlr_render_pass_submit(pass);
|
|
|
|
wlr_renderer_end(renderer);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
out:
|
|
|
|
out:
|
|
|
|
wlr_texture_destroy(src_tex);
|
|
|
|
wlr_texture_destroy(src_tex);
|
|
|
|