render/vulkan: check for barrier array alloc failure

Simon Ser 2 years ago committed by Simon Zeni
parent bc7f8de842
commit b4ad4671dc

@ -833,8 +833,14 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
// insert acquire and release barriers for dmabuf-images // insert acquire and release barriers for dmabuf-images
unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1; unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
VkImageMemoryBarrier* acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier)); VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
VkImageMemoryBarrier* release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier)); VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
if (acquire_barriers == NULL || release_barriers == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
free(acquire_barriers);
free(release_barriers);
return;
}
struct wlr_vk_texture *texture, *tmp_tex; struct wlr_vk_texture *texture, *tmp_tex;
unsigned idx = 0; unsigned idx = 0;

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