Use assertions instead of guard.

master
Connor E 6 years ago
parent e7fff4f560
commit b1cdd2b4b3

@ -518,17 +518,15 @@ void wlr_xdg_surface_ping(struct wlr_xdg_surface *surface) {
} }
void wlr_xdg_toplevel_send_close(struct wlr_xdg_surface *surface) { void wlr_xdg_toplevel_send_close(struct wlr_xdg_surface *surface) {
if (surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL assert(surface->toplevel);
&& surface->toplevel) { assert(surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
xdg_toplevel_send_close(surface->toplevel->resource); xdg_toplevel_send_close(surface->toplevel->resource);
}
} }
void wlr_xdg_popup_destroy(struct wlr_xdg_surface *surface) { void wlr_xdg_popup_destroy(struct wlr_xdg_surface *surface) {
if (surface->role == WLR_XDG_SURFACE_ROLE_POPUP assert(surface->popup);
&& surface->popup) { assert(surface->role == WLR_XDG_SURFACE_ROLE_POPUP);
xdg_popup_send_popup_done(surface->popup->resource); xdg_popup_send_popup_done(surface->popup->resource);
}
} }
static void xdg_popup_get_position(struct wlr_xdg_popup *popup, static void xdg_popup_get_position(struct wlr_xdg_popup *popup,

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