Use correct pixel format enum in touch example

Fix a call to `wlr_surface_attach_pixels()` in the main method of the touch
example to use the correct enum for this method (wayland instead of gl).
master
Tony Crisci 7 years ago
parent f08998627f
commit aebe5ba48c

@ -106,7 +106,7 @@ int main(int argc, char *argv[]) {
state.renderer = wlr_gles2_renderer_init(); state.renderer = wlr_gles2_renderer_init();
state.cat_texture = wlr_render_surface_init(state.renderer); state.cat_texture = wlr_render_surface_init(state.renderer);
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA, wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data); cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
compositor_run(&compositor); compositor_run(&compositor);

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