screencopy-v1: stop using wlr_client_buffer

We can just use the wlr_dmabuf_v1_buffer directly, no need to wrap
it in a wlr_client_buffer.
master
Simon Ser 4 years ago
parent 68758e8c21
commit a8d7c2d4ea

@ -266,12 +266,7 @@ static void frame_handle_output_precommit(struct wl_listener *listener,
static bool blit_dmabuf(struct wlr_renderer *renderer, static bool blit_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_v1_buffer *dst_dmabuf, struct wlr_dmabuf_v1_buffer *dst_dmabuf,
struct wlr_dmabuf_attributes *src_attrs) { struct wlr_dmabuf_attributes *src_attrs) {
struct wlr_client_buffer *dst_client_buffer = struct wlr_buffer *dst_buffer = wlr_buffer_lock(&dst_dmabuf->base);
wlr_client_buffer_import(renderer, dst_dmabuf->resource);
if (dst_client_buffer == NULL) {
return false;
}
struct wlr_buffer *dst_buffer = &dst_client_buffer->base;
struct wlr_texture *src_tex = wlr_texture_from_dmabuf(renderer, src_attrs); struct wlr_texture *src_tex = wlr_texture_from_dmabuf(renderer, src_attrs);
if (src_tex == NULL) { if (src_tex == NULL) {

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