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@ -21,11 +21,10 @@ static struct pixel_format external_pixel_format = {
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.shader = &shaders.external
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};
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static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
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static void gles2_texture_ensure_texture(struct wlr_texture_state *surface) {
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if (surface->tex_id) {
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return;
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}
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GL_CALL(glGenTextures(1, &surface->tex_id));
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GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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@ -46,7 +45,7 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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texture->wlr_texture->format = format;
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texture->pixel_format = fmt;
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gles2_texture_gen_texture(texture);
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gles2_texture_ensure_texture(texture);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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@ -96,7 +95,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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texture->wlr_texture->format = format;
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texture->pixel_format = fmt;
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gles2_texture_gen_texture(texture);
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gles2_texture_ensure_texture(texture);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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@ -176,7 +175,7 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
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return false;
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}
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gles2_texture_gen_texture(tex);
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gles2_texture_ensure_texture(tex);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
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EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
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