scene: add support for direct scan-out

Check if only a single node intersects with the output viewport
and all of its properties match. In this case, attempt direct
scan-out.
master
Simon Ser 3 years ago committed by Kenny Levinsen
parent db4c93028d
commit a4ccca0834

@ -109,6 +109,10 @@ struct wlr_scene_output {
struct wlr_output_damage *damage; struct wlr_output_damage *damage;
int x, y; int x, y;
// private state
bool prev_scanout;
}; };
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,

@ -7,6 +7,7 @@
#include <wlr/types/wlr_output_damage.h> #include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_scene.h> #include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_surface.h> #include <wlr/types/wlr_surface.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h> #include <wlr/util/region.h>
#include "util/signal.h" #include "util/signal.h"
@ -835,12 +836,104 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
wlr_output_damage_add_whole(scene_output->damage); wlr_output_damage_add_whole(scene_output->damage);
} }
struct check_scanout_data {
// in
struct wlr_box viewport_box;
// out
struct wlr_scene_node *node;
size_t n;
};
static void check_scanout_iterator(struct wlr_scene_node *node,
int x, int y, void *_data) {
struct check_scanout_data *data = _data;
struct wlr_box node_box = { .x = x, .y = y };
scene_node_get_size(node, &node_box.width, &node_box.height);
struct wlr_box intersection;
if (!wlr_box_intersection(&intersection, &data->viewport_box, &node_box)) {
return;
}
data->n++;
if (data->viewport_box.x == node_box.x &&
data->viewport_box.y == node_box.y &&
data->viewport_box.width == node_box.width &&
data->viewport_box.height == node_box.height) {
data->node = node;
}
}
static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output;
struct wlr_box viewport_box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(output,
&viewport_box.width, &viewport_box.height);
struct check_scanout_data check_scanout_data = {
.viewport_box = viewport_box,
};
scene_node_for_each_node(&scene_output->scene->node, 0, 0,
check_scanout_iterator, &check_scanout_data);
if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
return false;
}
struct wlr_scene_node *node = check_scanout_data.node;
struct wlr_buffer *buffer;
switch (node->type) {
case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
if (scene_surface->surface->buffer == NULL ||
scene_surface->surface->current.viewport.has_src ||
scene_surface->surface->current.transform != output->transform) {
return false;
}
buffer = &scene_surface->surface->buffer->base;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
if (scene_buffer->buffer == NULL ||
!wlr_fbox_empty(&scene_buffer->src_box) ||
scene_buffer->transform != output->transform) {
return false;
}
buffer = scene_buffer->buffer;
break;
default:
return false;
}
wlr_output_attach_buffer(output, buffer);
if (!wlr_output_test(output)) {
wlr_output_rollback(output);
return false;
}
return wlr_output_commit(output);
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output; struct wlr_output *output = scene_output->output;
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
assert(renderer != NULL); assert(renderer != NULL);
bool scanout = scene_output_scanout(scene_output);
if (scanout != scene_output->prev_scanout) {
wlr_log(WLR_DEBUG, "Direct scan-out %s",
scanout ? "enabled" : "disabled");
// When exiting direct scan-out, damage everything
wlr_output_damage_add_whole(scene_output->damage);
}
scene_output->prev_scanout = scanout;
if (scanout) {
return true;
}
bool needs_frame; bool needs_frame;
pixman_region32_t damage; pixman_region32_t damage;
pixman_region32_init(&damage); pixman_region32_init(&damage);

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