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@ -356,47 +356,6 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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pop_gles2_debug(renderer);
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pop_gles2_debug(renderer);
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}
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}
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static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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static const GLfloat texcoord[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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push_gles2_debug(renderer);
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glUseProgram(renderer->shaders.ellipse.program);
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glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, gl_matrix);
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glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
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glVertexAttribPointer(renderer->shaders.ellipse.pos_attrib, 2, GL_FLOAT,
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GL_FALSE, 0, verts);
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glVertexAttribPointer(renderer->shaders.ellipse.tex_attrib, 2, GL_FLOAT,
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GL_FALSE, 0, texcoord);
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glEnableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
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glEnableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
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glDisableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
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pop_gles2_debug(renderer);
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}
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static const uint32_t *gles2_get_shm_texture_formats(
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static const uint32_t *gles2_get_shm_texture_formats(
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struct wlr_renderer *wlr_renderer, size_t *len) {
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struct wlr_renderer *wlr_renderer, size_t *len) {
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return get_gles2_shm_formats(len);
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return get_gles2_shm_formats(len);
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@ -584,7 +543,6 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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push_gles2_debug(renderer);
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push_gles2_debug(renderer);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.ellipse.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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@ -614,7 +572,6 @@ static const struct wlr_renderer_impl renderer_impl = {
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.scissor = gles2_scissor,
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.scissor = gles2_scissor,
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.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
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.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
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.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
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.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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@ -755,7 +712,6 @@ static void load_gl_proc(void *proc_ptr, const char *name) {
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar ellipse_fragment_src[];
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extern const GLchar tex_vertex_src[];
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extern const GLchar tex_vertex_src[];
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extern const GLchar tex_fragment_src_rgba[];
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extern const GLchar tex_fragment_src_rgba[];
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extern const GLchar tex_fragment_src_rgbx[];
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extern const GLchar tex_fragment_src_rgbx[];
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@ -848,16 +804,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
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renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
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renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.ellipse.program = prog =
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link_program(renderer, quad_vertex_src, ellipse_fragment_src);
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if (!renderer->shaders.ellipse.program) {
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goto error;
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}
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renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
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renderer->shaders.ellipse.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.ellipse.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgba.program = prog =
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renderer->shaders.tex_rgba.program = prog =
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link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
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link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
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if (!renderer->shaders.tex_rgba.program) {
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if (!renderer->shaders.tex_rgba.program) {
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@ -904,7 +850,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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error:
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error:
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.ellipse.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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