scene: replace surface_at() with node_at()

With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
master
Devin J. Pohly 3 years ago committed by Simon Ser
parent b7cd06e8fa
commit 9ed16e39fa

@ -114,12 +114,13 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node, void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t iterator, void *user_data); wlr_surface_iterator_func_t iterator, void *user_data);
/** /**
* Find a surface in this scene-graph that accepts input events at the given * Find the topmost node in this scene-graph that contains the point at the
* layout-local coordinates. Returns the surface and coordinates relative to * given layout-local coordinates. (For surface nodes, this means accepting
* the returned surface, or NULL if no surface is found at that location. * input events at that point.) Returns the node and coordinates relative to the
* returned node, or NULL if no node is found at that location.
*/ */
struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node, struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
double lx, double ly, double *sx, double *sy); double lx, double ly, double *nx, double *ny);
/** /**
* Create a new scene-graph. * Create a new scene-graph.
@ -142,6 +143,8 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent, struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface); struct wlr_surface *surface);
struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node);
/** /**
* Add a node displaying a solid-colored rectangle to the scene-graph. * Add a node displaying a solid-colored rectangle to the scene-graph.
*/ */

@ -13,7 +13,7 @@ static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
return (struct wlr_scene *)node; return (struct wlr_scene *)node;
} }
static struct wlr_scene_surface *scene_surface_from_node( struct wlr_scene_surface *wlr_scene_surface_from_node(
struct wlr_scene_node *node) { struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_SURFACE); assert(node->type == WLR_SCENE_NODE_SURFACE);
return (struct wlr_scene_surface *)node; return (struct wlr_scene_surface *)node;
@ -74,7 +74,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
free(scene); free(scene);
break; break;
case WLR_SCENE_NODE_SURFACE:; case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface = scene_surface_from_node(node); struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
wl_list_remove(&scene_surface->surface_destroy.link); wl_list_remove(&scene_surface->surface_destroy.link);
free(scene_surface); free(scene_surface);
break; break;
@ -198,7 +198,7 @@ static void scene_node_for_each_surface(struct wlr_scene_node *node,
ly += node->state.y; ly += node->state.y;
if (node->type == WLR_SCENE_NODE_SURFACE) { if (node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface = scene_surface_from_node(node); struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
user_iterator(scene_surface->surface, lx, ly, user_data); user_iterator(scene_surface->surface, lx, ly, user_data);
} }
@ -213,8 +213,8 @@ void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
scene_node_for_each_surface(node, 0, 0, user_iterator, user_data); scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
} }
struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node, struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
double lx, double ly, double *sx, double *sy) { double lx, double ly, double *nx, double *ny) {
if (!node->state.enabled) { if (!node->state.enabled) {
return NULL; return NULL;
} }
@ -225,24 +225,40 @@ struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
struct wlr_scene_node *child; struct wlr_scene_node *child;
wl_list_for_each_reverse(child, &node->state.children, state.link) { wl_list_for_each_reverse(child, &node->state.children, state.link) {
struct wlr_surface *surface = struct wlr_scene_node *node =
wlr_scene_node_surface_at(child, lx, ly, sx, sy); wlr_scene_node_at(child, lx, ly, nx, ny);
if (surface != NULL) { if (node != NULL) {
return surface; return node;
} }
} }
if (node->type == WLR_SCENE_NODE_SURFACE) { switch (node->type) {
struct wlr_scene_surface *scene_surface = scene_surface_from_node(node); case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) { if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
if (sx != NULL) { if (nx != NULL) {
*sx = lx; *nx = lx;
}
if (ny != NULL) {
*ny = ly;
}
return &scene_surface->node;
}
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *rect = scene_rect_from_node(node);
if (lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height) {
if (nx != NULL) {
*nx = lx;
} }
if (sy != NULL) { if (ny != NULL) {
*sy = ly; *ny = ly;
} }
return scene_surface->surface; return &rect->node;
} }
break;
default:
break;
} }
return NULL; return NULL;
@ -342,7 +358,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
/* Root node has nothing to render itself */ /* Root node has nothing to render itself */
break; break;
case WLR_SCENE_NODE_SURFACE:; case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface = scene_surface_from_node(node); struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
struct wlr_surface *surface = scene_surface->surface; struct wlr_surface *surface = scene_surface->surface;
struct wlr_texture *texture = wlr_surface_get_texture(surface); struct wlr_texture *texture = wlr_surface_get_texture(surface);

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