Always center fullscreen view on screen

master
emersion 7 years ago
parent 17d9e2ce35
commit 9e29621ec3
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48

@ -53,6 +53,10 @@ static void view_update_output(const struct roots_view *view,
} }
void view_move(struct roots_view *view, double x, double y) { void view_move(struct roots_view *view, double x, double y) {
if (view->x == x && view->y == y) {
return;
}
struct wlr_box before; struct wlr_box before;
view_get_box(view, &before); view_get_box(view, &before);
if (view->move) { if (view->move) {
@ -61,6 +65,7 @@ void view_move(struct roots_view *view, double x, double y) {
view->x = x; view->x = x;
view->y = y; view->y = y;
} }
view_update_output(view, &before);
} }
void view_activate(struct roots_view *view, bool activate) { void view_activate(struct roots_view *view, bool activate) {

@ -2,6 +2,7 @@
#include <time.h> #include <time.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h> #include <stdbool.h>
#include <GLES2/gl2.h>
#include <wlr/types/wlr_output_layout.h> #include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_compositor.h> #include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_wl_shell.h> #include <wlr/types/wlr_wl_shell.h>
@ -194,11 +195,26 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
wlr_renderer_begin(server->renderer, wlr_output); wlr_renderer_begin(server->renderer, wlr_output);
if (output->fullscreen_view != NULL) { if (output->fullscreen_view != NULL) {
// Make sure the view is centered on screen
const struct wlr_box *output_box =
wlr_output_layout_get_box(desktop->layout, wlr_output);
struct wlr_box view_box;
view_get_box(output->fullscreen_view, &view_box);
double view_x = (double)(output_box->width - view_box.width) / 2 +
output_box->x;
double view_y = (double)(output_box->height - view_box.height) / 2 +
output_box->y;
view_move(output->fullscreen_view, view_x, view_y);
if (has_standalone_surface(output->fullscreen_view)) { if (has_standalone_surface(output->fullscreen_view)) {
wlr_output_set_fullscreen_surface(wlr_output, wlr_output_set_fullscreen_surface(wlr_output,
output->fullscreen_view->wlr_surface); output->fullscreen_view->wlr_surface);
} else { } else {
wlr_output_set_fullscreen_surface(wlr_output, NULL); wlr_output_set_fullscreen_surface(wlr_output, NULL);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
render_view(output->fullscreen_view, desktop, wlr_output, &now); render_view(output->fullscreen_view, desktop, wlr_output, &now);
} }
wlr_renderer_end(server->renderer); wlr_renderer_end(server->renderer);

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