This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures.master
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#ifndef RENDER_WLR_TEXTURE_H
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#define RENDER_WLR_TEXTURE_H
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#include <wlr/render/wlr_texture.h>
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/**
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* Create a new texture from a buffer.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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