The noop backend is similar to headless, but it doesn't contain a renderer. It can be used as a place to stash views for when there's no physical outputs connected.master
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10b1de6e71
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9b4be5a595
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#include <assert.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include "backend/noop.h"
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#include "util/signal.h"
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struct wlr_noop_backend *noop_backend_from_backend(
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struct wlr_backend *wlr_backend) {
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assert(wlr_backend_is_noop(wlr_backend));
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return (struct wlr_noop_backend *)wlr_backend;
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}
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static bool backend_start(struct wlr_backend *wlr_backend) {
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struct wlr_noop_backend *backend = noop_backend_from_backend(wlr_backend);
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wlr_log(WLR_INFO, "Starting noop backend");
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struct wlr_noop_output *output;
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wl_list_for_each(output, &backend->outputs, link) {
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wlr_output_update_enabled(&output->wlr_output, true);
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wlr_signal_emit_safe(&backend->backend.events.new_output,
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&output->wlr_output);
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}
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backend->started = true;
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return true;
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}
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static void backend_destroy(struct wlr_backend *wlr_backend) {
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struct wlr_noop_backend *backend = noop_backend_from_backend(wlr_backend);
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if (!wlr_backend) {
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return;
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}
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struct wlr_noop_output *output, *output_tmp;
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wl_list_for_each_safe(output, output_tmp, &backend->outputs, link) {
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wlr_output_destroy(&output->wlr_output);
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}
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wlr_signal_emit_safe(&wlr_backend->events.destroy, backend);
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free(backend);
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}
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static const struct wlr_backend_impl backend_impl = {
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.start = backend_start,
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.destroy = backend_destroy,
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};
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struct wlr_backend *wlr_noop_backend_create(struct wl_display *display) {
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wlr_log(WLR_INFO, "Creating noop backend");
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struct wlr_noop_backend *backend =
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calloc(1, sizeof(struct wlr_noop_backend));
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if (!backend) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_noop_backend");
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return NULL;
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}
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wlr_backend_init(&backend->backend, &backend_impl);
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backend->display = display;
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wl_list_init(&backend->outputs);
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return &backend->backend;
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}
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bool wlr_backend_is_noop(struct wlr_backend *backend) {
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return backend->impl == &backend_impl;
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}
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include "backend/noop.h"
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#include "util/signal.h"
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static struct wlr_noop_output *noop_output_from_output(
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struct wlr_output *wlr_output) {
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assert(wlr_output_is_noop(wlr_output));
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return (struct wlr_noop_output *)wlr_output;
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}
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static void output_transform(struct wlr_output *wlr_output,
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enum wl_output_transform transform) {
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// empty
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}
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static bool output_make_current(struct wlr_output *wlr_output, int *buffer_age) {
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return true;
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}
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static bool output_swap_buffers(struct wlr_output *wlr_output,
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pixman_region32_t *damage) {
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return true;
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}
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static void output_destroy(struct wlr_output *wlr_output) {
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struct wlr_noop_output *output =
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noop_output_from_output(wlr_output);
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wl_list_remove(&output->link);
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free(output);
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}
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static const struct wlr_output_impl output_impl = {
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.transform = output_transform,
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.destroy = output_destroy,
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.make_current = output_make_current,
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.swap_buffers = output_swap_buffers,
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};
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bool wlr_output_is_noop(struct wlr_output *wlr_output) {
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return wlr_output->impl == &output_impl;
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}
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struct wlr_output *wlr_noop_add_output(struct wlr_backend *wlr_backend) {
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struct wlr_noop_backend *backend = noop_backend_from_backend(wlr_backend);
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struct wlr_noop_output *output = calloc(1, sizeof(struct wlr_noop_output));
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if (output == NULL) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_noop_output");
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return NULL;
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}
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output->backend = backend;
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wlr_output_init(&output->wlr_output, &backend->backend, &output_impl,
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backend->display);
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struct wlr_output *wlr_output = &output->wlr_output;
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strncpy(wlr_output->make, "noop", sizeof(wlr_output->make));
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strncpy(wlr_output->model, "noop", sizeof(wlr_output->model));
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snprintf(wlr_output->name, sizeof(wlr_output->name), "NOOP-%d",
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wl_list_length(&backend->outputs) + 1);
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wl_list_insert(&backend->outputs, &output->link);
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if (backend->started) {
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wlr_output_update_enabled(wlr_output, true);
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wlr_signal_emit_safe(&backend->backend.events.new_output, wlr_output);
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}
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return wlr_output;
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}
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@ -0,0 +1,24 @@
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#ifndef BACKEND_NOOP_H
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#define BACKEND_NOOP_H
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#include <wlr/backend/noop.h>
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#include <wlr/backend/interface.h>
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struct wlr_noop_backend {
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struct wlr_backend backend;
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struct wl_display *display;
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struct wl_list outputs;
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bool started;
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};
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struct wlr_noop_output {
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struct wlr_output wlr_output;
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struct wlr_noop_backend *backend;
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struct wl_list link;
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};
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struct wlr_noop_backend *noop_backend_from_backend(
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struct wlr_backend *wlr_backend);
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#endif
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_BACKEND_NOOP_H
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#define WLR_BACKEND_NOOP_H
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#include <wlr/backend.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Creates a noop backend. Noop backends do not have a framebuffer and are not
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* capable of rendering anything. They are useful for when there's no real
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* outputs connected; you can stash your views on a noop output until an output
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* is connected.
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*/
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struct wlr_backend *wlr_noop_backend_create(struct wl_display *display);
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/**
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* Create a new noop output.
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*/
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struct wlr_output *wlr_noop_add_output(struct wlr_backend *backend);
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bool wlr_backend_is_noop(struct wlr_backend *backend);
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bool wlr_output_is_noop(struct wlr_output *output);
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#endif
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