wlr_scene: Skip direct scanout if there is no damage

Alexander Orzechowski 2 years ago
parent 774d2c82f0
commit 9ac94516b8

@ -1558,6 +1558,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
if (!output->needs_frame && !pixman_region32_not_empty(
&scene_output->damage_ring.current)) {
return true;
}
struct render_list_constructor_data list_con = {
.box = { .x = scene_output->x, .y = scene_output->y },
.render_list = &scene_output->render_list,
@ -1672,12 +1677,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
pixman_region32_init(&damage);
wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
buffer_age, &damage);
if (!output->needs_frame && !pixman_region32_not_empty(
&scene_output->damage_ring.current)) {
pixman_region32_fini(&damage);
wlr_output_rollback(output);
return true;
}
if (!wlr_renderer_begin(renderer, output->width, output->height)) {
pixman_region32_fini(&damage);

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