move direction to wlr_output_layout.h

master
Tony Crisci 7 years ago
parent 9933b7ad95
commit 9a8808f8cf

@ -5,7 +5,6 @@
#include <wayland-util.h> #include <wayland-util.h>
#include <wlr/types/wlr_box.h> #include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h> #include <wlr/types/wlr_output.h>
#include <wlr/util/direction.h>
struct wlr_output_layout_state; struct wlr_output_layout_state;
@ -97,6 +96,13 @@ void wlr_output_layout_add_auto(struct wlr_output_layout *layout,
struct wlr_output *wlr_output_layout_get_center_output( struct wlr_output *wlr_output_layout_get_center_output(
struct wlr_output_layout *layout); struct wlr_output_layout *layout);
enum wlr_direction {
WLR_DIRECTION_UP = 0,
WLR_DIRECTION_DOWN = 1,
WLR_DIRECTION_LEFT = 2,
WLR_DIRECTION_RIGHT = 4,
};
/** /**
* Get the closest adjacent output to the reference output from the reference * Get the closest adjacent output to the reference output from the reference
* point in the given direction. * point in the given direction.

@ -1,11 +0,0 @@
#ifndef WLR_UTIL_DIRECTION_H
#define WLR_UTIL_DIRECTION_H
enum wlr_direction {
WLR_DIRECTION_UP = 0,
WLR_DIRECTION_DOWN = 1,
WLR_DIRECTION_LEFT = 2,
WLR_DIRECTION_RIGHT = 4,
};
#endif
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