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@ -13,7 +13,6 @@
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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@ -91,12 +90,6 @@ struct tinywl_keyboard {
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struct wl_listener key;
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};
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struct tinywl_pointer {
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struct wl_list link;
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struct tinywl_server *server;
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struct wlr_input_device *device;
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};
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static void focus_view(struct tinywl_view *view, struct wlr_surface *surface) {
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/* Note: this function only deals with keyboard focus. */
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if (view == NULL) {
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@ -810,13 +803,10 @@ int main(int argc, char *argv[]) {
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wlr_renderer_init_wl_display(server.renderer, server.wl_display);
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/* This creates some hands-off wlroots interfaces. The compositor is
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* necessary for clients to allocate surfaces, dmabuf allows them to use
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* opaque GPU handles for buffers to avoid copying pixels on the CPU, and
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* the data device manager handles the clipboard. Each of these wlroots
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* interfaces has room for you to dig your fingers in and play with their
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* behavior if you want. */
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* necessary for clients to allocate surfaces and the data device manager
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* handles the clipboard. Each of these wlroots interfaces has room for you
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* to dig your fingers in and play with their behavior if you want. */
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wlr_compositor_create(server.wl_display, server.renderer);
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wlr_linux_dmabuf_v1_create(server.wl_display, server.renderer);
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wlr_data_device_manager_create(server.wl_display);
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/* Creates an output layout, which a wlroots utility for working with an
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