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@ -17,6 +17,7 @@
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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static const GLfloat verts[] = {
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1, 0, // top right
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@ -526,6 +527,10 @@ static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
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return renderer->drm_fd;
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}
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static uint32_t gles2_get_render_buffer_caps(void) {
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return WLR_BUFFER_CAP_DMABUF;
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}
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struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(wlr_renderer);
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@ -590,6 +595,7 @@ static const struct wlr_renderer_impl renderer_impl = {
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.texture_from_dmabuf = gles2_texture_from_dmabuf,
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.init_wl_display = gles2_init_wl_display,
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.get_drm_fd = gles2_get_drm_fd,
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
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};
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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