scene: fix double scaling of opaque region for blend mode optimization

master
Kirill Primak 7 months ago
parent 341154a5f6
commit 8fdf9dc4f0

@ -1181,16 +1181,19 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
return;
}
int x = entry->x - data->logical.x;
int y = entry->y - data->logical.y;
struct wlr_box dst_box = {
.x = entry->x - data->logical.x,
.y = entry->y - data->logical.y,
.x = x,
.y = y,
};
scene_node_get_size(node, &dst_box.width, &dst_box.height);
scale_box(&dst_box, data->scale);
pixman_region32_t opaque;
pixman_region32_init(&opaque);
scene_node_opaque_region(node, dst_box.x, dst_box.y, &opaque);
scene_node_opaque_region(node, x, y, &opaque);
scale_output_damage(&opaque, data->scale);
pixman_region32_subtract(&opaque, &render_region, &opaque);

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