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@ -224,7 +224,7 @@ void wlr_output_destroy_global(struct wlr_output *output);
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*/
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*/
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struct wlr_output_mode *wlr_output_preferred_mode(struct wlr_output *output);
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struct wlr_output_mode *wlr_output_preferred_mode(struct wlr_output *output);
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/**
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/**
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* Sets the output mode. Enables the output if it's currently disabled.
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* Sets the output mode. The output needs to be enabled.
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*
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*
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* Mode is double-buffered state, see `wlr_output_commit`.
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* Mode is double-buffered state, see `wlr_output_commit`.
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*/
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*/
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@ -232,7 +232,8 @@ void wlr_output_set_mode(struct wlr_output *output,
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struct wlr_output_mode *mode);
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struct wlr_output_mode *mode);
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/**
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/**
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* Sets a custom mode on the output. If modes are available, they are preferred.
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* Sets a custom mode on the output. If modes are available, they are preferred.
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* Setting `refresh` to zero lets the backend pick a preferred value.
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* Setting `refresh` to zero lets the backend pick a preferred value. The
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* output needs to be enabled.
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*
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*
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* Custom mode is double-buffered state, see `wlr_output_commit`.
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* Custom mode is double-buffered state, see `wlr_output_commit`.
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*/
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*/
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@ -274,15 +275,19 @@ void wlr_output_effective_resolution(struct wlr_output *output,
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/**
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/**
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* Attach the renderer's buffer to the output. Compositors must call this
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* Attach the renderer's buffer to the output. Compositors must call this
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* function before rendering. After they are done rendering, they should call
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* function before rendering. After they are done rendering, they should call
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* `wlr_output_commit` to submit the new frame.
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* `wlr_output_commit` to submit the new frame. The output needs to be
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* enabled.
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*
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*
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* If non-NULL, `buffer_age` is set to the drawing buffer age in number of
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* If non-NULL, `buffer_age` is set to the drawing buffer age in number of
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* frames or -1 if unknown. This is useful for damage tracking.
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* frames or -1 if unknown. This is useful for damage tracking.
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*
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* If the compositor decides not to render after calling this function, it
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* must call wlr_output_rollback.
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*/
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*/
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bool wlr_output_attach_render(struct wlr_output *output, int *buffer_age);
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bool wlr_output_attach_render(struct wlr_output *output, int *buffer_age);
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/**
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/**
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* Attach a buffer to the output. Compositors should call `wlr_output_commit`
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* Attach a buffer to the output. Compositors should call `wlr_output_commit`
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* to submit the new frame.
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* to submit the new frame. The output needs to be enabled.
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*/
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*/
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bool wlr_output_attach_buffer(struct wlr_output *output,
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bool wlr_output_attach_buffer(struct wlr_output *output,
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struct wlr_buffer *buffer);
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struct wlr_buffer *buffer);
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@ -314,6 +319,10 @@ void wlr_output_set_damage(struct wlr_output *output,
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* On failure, the pending changes are rolled back.
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* On failure, the pending changes are rolled back.
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*/
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*/
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bool wlr_output_commit(struct wlr_output *output);
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bool wlr_output_commit(struct wlr_output *output);
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/**
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* Discard the pending output state.
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*/
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void wlr_output_rollback(struct wlr_output *output);
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/**
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/**
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* Manually schedules a `frame` event. If a `frame` event is already pending,
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* Manually schedules a `frame` event. If a `frame` event is already pending,
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* it is a no-op.
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* it is a no-op.
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