examples: convert to new rendering API

Left out multi-pointer (will be removed) and quads (requires
arbitrary rotation).
master
Simon Ser 2 years ago committed by Alexander Orzechowski
parent 8fe29e6bd1
commit 8e81b4bb42

@ -47,7 +47,7 @@ struct fullscreen_output {
struct render_data {
struct wlr_output *output;
struct wlr_renderer *renderer;
struct wlr_render_pass *render_pass;
struct timespec *when;
};
@ -68,13 +68,14 @@ static void render_surface(struct wlr_surface *surface,
.height = surface->current.height * output->scale,
};
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &box, transform, 0,
output->transform_matrix);
enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
transform = wlr_output_transform_compose(transform, output->transform);
wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
wlr_render_pass_add_texture(rdata->render_pass, &(struct wlr_render_texture_options){
.texture = texture,
.dst_box = box,
.transform = transform,
});
wlr_surface_send_frame_done(surface, rdata->when);
}
@ -82,33 +83,35 @@ static void render_surface(struct wlr_surface *surface,
static void output_handle_frame(struct wl_listener *listener, void *data) {
struct fullscreen_output *output =
wl_container_of(listener, output, frame);
struct wlr_renderer *renderer = output->server->renderer;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
int width, height;
wlr_output_effective_resolution(output->wlr_output, &width, &height);
if (!wlr_output_attach_render(output->wlr_output, NULL)) {
struct wlr_output_state state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(output->wlr_output, &state, NULL);
if (pass == NULL) {
return;
}
wlr_renderer_begin(renderer, width, height);
float color[4] = {0.3, 0.3, 0.3, 1.0};
wlr_renderer_clear(renderer, color);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.color = { 0.3, 0.3, 0.3, 1.0 },
.box = { .width = width, .height = height },
});
if (output->surface != NULL) {
struct render_data rdata = {
.output = output->wlr_output,
.renderer = renderer,
.render_pass = pass,
.when = &now,
};
wlr_surface_for_each_surface(output->surface, render_surface, &rdata);
}
wlr_renderer_end(renderer);
wlr_output_commit(output->wlr_output);
wlr_render_pass_submit(pass);
wlr_output_commit_state(output->wlr_output, &state);
wlr_output_state_finish(&state);
}
static void output_set_surface(struct fullscreen_output *output,

@ -64,7 +64,6 @@ struct output {
static void output_handle_frame(struct wl_listener *listener, void *data) {
struct output *output = wl_container_of(listener, output, frame);
struct wlr_renderer *renderer = output->server->renderer;
struct wl_array layers_arr = {0};
struct output_surface *output_surface;
@ -91,15 +90,16 @@ static void output_handle_frame(struct wl_listener *listener, void *data) {
return;
}
if (!wlr_output_attach_render(output->wlr_output, NULL)) {
wlr_log(WLR_ERROR, "wlr_output_attach_render() failed");
return;
}
int width, height;
wlr_output_effective_resolution(output->wlr_output, &width, &height);
wlr_renderer_begin(renderer, width, height);
wlr_renderer_clear(renderer, (float[4]){ 0.3, 0.3, 0.3, 1.0 });
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(output->wlr_output, &output_state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = width, .height = height },
.color = { 0.3, 0.3, 0.3, 1 },
});
size_t i = 0;
struct wlr_output_layer_state *layers = layers_arr.data;
@ -118,13 +118,16 @@ static void output_handle_frame(struct wl_listener *listener, void *data) {
continue;
}
wlr_render_texture(renderer, texture, output->wlr_output->transform_matrix,
output_surface->x, output_surface->y, 1.0);
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = texture,
.dst_box = { .x = output_surface->x, .y = output_surface->y },
});
}
wlr_renderer_end(renderer);
wlr_render_pass_submit(pass);
wlr_output_commit(output->wlr_output);
wlr_output_commit_state(output->wlr_output, &output_state);
wlr_output_state_finish(&output_state);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);

@ -112,14 +112,15 @@ static void animate_cat(struct sample_state *sample,
static void output_frame_notify(struct wl_listener *listener, void *data) {
struct sample_output *output = wl_container_of(listener, output, frame);
struct sample_state *sample = output->sample;
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
struct wlr_output *wlr_output = output->output;
wlr_output_attach_render(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = { 0.25, 0.25, 0.25, 1 },
});
animate_cat(sample, output->output);
@ -134,12 +135,15 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
wlr_output_layout_output_coords(sample->layout, output->output,
&local_x, &local_y);
wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, local_x, local_y, 1.0f);
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = sample->cat_texture,
.dst_box = box,
});
}
wlr_renderer_end(sample->renderer);
wlr_output_commit(wlr_output);
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &output_state);
wlr_output_state_finish(&output_state);
}
static void update_velocities(struct sample_state *sample,

@ -101,12 +101,21 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
struct wlr_renderer *renderer = state->renderer;
assert(renderer);
wlr_output_attach_render(wlr_output, NULL);
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(renderer, state->clear_color);
wlr_output_render_software_cursors(wlr_output, NULL);
wlr_renderer_end(renderer);
wlr_output_commit(wlr_output);
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = {
state->clear_color[0],
state->clear_color[1],
state->clear_color[2],
state->clear_color[3],
},
});
wlr_output_add_software_cursors_to_render_pass(wlr_output, pass, NULL);
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &output_state);
wlr_output_state_finish(&output_state);
}
static void handle_cursor_motion(struct wl_listener *listener, void *data) {

@ -59,19 +59,27 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
int32_t width, height;
wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_attach_render(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = { 0.25, 0.25, 0.25, 1 },
});
for (int y = -128 + (int)sample_output->y_offs; y < height; y += 128) {
for (int x = -128 + (int)sample_output->x_offs; x < width; x += 128) {
wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, x, y, 1.0f);
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = sample->cat_texture,
.dst_box = { .x = x, .y = y },
.transform = wlr_output->transform,
});
}
}
wlr_renderer_end(sample->renderer);
wlr_output_commit(wlr_output);
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &output_state);
wlr_output_state_finish(&output_state);
long ms = (now.tv_sec - sample->last_frame.tv_sec) * 1000 +
(now.tv_nsec - sample->last_frame.tv_nsec) / 1000000;

@ -62,14 +62,21 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
sample->dec = inc;
}
wlr_output_attach_render(wlr_output, NULL);
struct wlr_renderer *renderer = sample->renderer;
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(renderer, sample->color);
wlr_renderer_end(renderer);
wlr_output_commit(wlr_output);
struct wlr_output_state state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = {
.r = sample->color[0],
.g = sample->color[1],
.b = sample->color[2],
.a = sample->color[3],
},
});
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &state);
wlr_output_state_finish(&state);
sample->last_frame = now;
}

@ -87,9 +87,13 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
int32_t width, height;
wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_attach_render(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = { 0.25, 0.25, 0.25, 1 },
});
float distance = 0.8f * (1 - sample->distance);
float tool_color[4] = { distance, distance, distance, 1 };
@ -108,6 +112,20 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
};
wlr_render_rect(sample->renderer, &box, sample->pad_color,
wlr_output->transform_matrix);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = {
.x = left,
.y = top,
.width = pad_width,
.height = pad_height,
},
.color = {
sample->pad_color[0],
sample->pad_color[1],
sample->pad_color[2],
sample->pad_color[3],
},
});
if (sample->proximity) {
struct wlr_box box = {
@ -116,21 +134,36 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
.width = 16 * (sample->pressure + 1),
.height = 16 * (sample->pressure + 1),
};
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
sample->ring, wlr_output->transform_matrix);
wlr_render_quad_with_matrix(sample->renderer, tool_color, matrix);
// TODO: use sample->ring
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = box,
.color = {
tool_color[0],
tool_color[1],
tool_color[2],
tool_color[3],
},
});
box.x += sample->x_tilt;
box.y += sample->y_tilt;
box.width /= 2;
box.height /= 2;
wlr_render_rect(sample->renderer, &box, tool_color,
wlr_output->transform_matrix);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = box,
.color = {
tool_color[0],
tool_color[1],
tool_color[2],
tool_color[3],
},
});
}
wlr_renderer_end(sample->renderer);
wlr_output_commit(wlr_output);
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &output_state);
wlr_output_state_finish(&output_state);
sample->last_frame = now;
}

@ -76,20 +76,26 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
int32_t width, height;
wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_attach_render(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = width, .height = height },
.color = { 0.25, 0.25, 0.25, 1 },
});
struct touch_point *p;
wl_list_for_each(p, &sample->touch_points, link) {
int x = (int)(p->x * width) - sample->cat_texture->width / 2;
int y = (int)(p->y * height) - sample->cat_texture->height / 2;
wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, x, y, 1.0f);
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = sample->cat_texture,
.dst_box = { .x = x, .y = y },
});
}
wlr_renderer_end(sample->renderer);
wlr_output_commit(wlr_output);
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &output_state);
wlr_output_state_finish(&output_state);
sample->last_frame = now;
}

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