xdg-toplevel: store states on the stack

Kirill Primak 3 years ago
parent 0326ceff90
commit 8b0d4947cc

@ -31,39 +31,19 @@ struct wlr_xdg_toplevel_configure *send_xdg_toplevel_configure(
} }
*configure = toplevel->scheduled; *configure = toplevel->scheduled;
struct wl_array states; size_t nstates = 0;
wl_array_init(&states); uint32_t states[32];
if (configure->maximized) { if (configure->maximized) {
uint32_t *s = wl_array_add(&states, sizeof(uint32_t)); states[nstates++] = XDG_TOPLEVEL_STATE_MAXIMIZED;
if (!s) {
wlr_log(WLR_ERROR, "Could not allocate state for maximized xdg_toplevel");
goto error_out;
}
*s = XDG_TOPLEVEL_STATE_MAXIMIZED;
} }
if (configure->fullscreen) { if (configure->fullscreen) {
uint32_t *s = wl_array_add(&states, sizeof(uint32_t)); states[nstates++] = XDG_TOPLEVEL_STATE_FULLSCREEN;
if (!s) {
wlr_log(WLR_ERROR, "Could not allocate state for fullscreen xdg_toplevel");
goto error_out;
}
*s = XDG_TOPLEVEL_STATE_FULLSCREEN;
} }
if (configure->resizing) { if (configure->resizing) {
uint32_t *s = wl_array_add(&states, sizeof(uint32_t)); states[nstates++] = XDG_TOPLEVEL_STATE_RESIZING;
if (!s) {
wlr_log(WLR_ERROR, "Could not allocate state for resizing xdg_toplevel");
goto error_out;
}
*s = XDG_TOPLEVEL_STATE_RESIZING;
} }
if (configure->activated) { if (configure->activated) {
uint32_t *s = wl_array_add(&states, sizeof(uint32_t)); states[nstates++] = XDG_TOPLEVEL_STATE_ACTIVATED;
if (!s) {
wlr_log(WLR_ERROR, "Could not allocate state for activated xdg_toplevel");
goto error_out;
}
*s = XDG_TOPLEVEL_STATE_ACTIVATED;
} }
if (configure->tiled) { if (configure->tiled) {
if (wl_resource_get_version(toplevel->resource) >= if (wl_resource_get_version(toplevel->resource) >=
@ -82,40 +62,24 @@ struct wlr_xdg_toplevel_configure *send_xdg_toplevel_configure(
if ((configure->tiled & tiled[i].edge) == 0) { if ((configure->tiled & tiled[i].edge) == 0) {
continue; continue;
} }
states[nstates++] = tiled[i].state;
uint32_t *s = wl_array_add(&states, sizeof(uint32_t));
if (!s) {
wlr_log(WLR_ERROR,
"Could not allocate state for tiled xdg_toplevel");
goto error_out;
}
*s = tiled[i].state;
} }
} else if (!configure->maximized) { } else if (!configure->maximized) {
// This version doesn't support tiling, best we can do is make the states[nstates++] = XDG_TOPLEVEL_STATE_MAXIMIZED;
// toplevel maximized
uint32_t *s = wl_array_add(&states, sizeof(uint32_t));
if (!s) {
wlr_log(WLR_ERROR,
"Could not allocate state for maximized xdg_toplevel");
goto error_out;
}
*s = XDG_TOPLEVEL_STATE_MAXIMIZED;
} }
} }
assert(nstates <= sizeof(states) / sizeof(states[0]));
uint32_t width = configure->width; uint32_t width = configure->width;
uint32_t height = configure->height; uint32_t height = configure->height;
xdg_toplevel_send_configure(toplevel->resource, width, height, &states); struct wl_array wl_states = {
.size = nstates * sizeof(states[0]),
.data = states,
};
xdg_toplevel_send_configure(toplevel->resource,
width, height, &wl_states);
wl_array_release(&states);
return configure; return configure;
error_out:
wl_array_release(&states);
free(configure);
wl_resource_post_no_memory(toplevel->resource);
return NULL;
} }
void handle_xdg_toplevel_committed(struct wlr_xdg_toplevel *toplevel) { void handle_xdg_toplevel_committed(struct wlr_xdg_toplevel *toplevel) {

Loading…
Cancel
Save