backend/x11: Use wlr_texture_read_pixels

master
Alexander Orzechowski 1 year ago
parent c5a3c5ca4c
commit 8ac5139007

@ -448,25 +448,26 @@ static bool output_cursor_to_picture(struct wlr_x11_output *output,
return true;
}
int depth = 32;
int stride = buffer->width * 4;
uint8_t *data = malloc(buffer->height * stride);
if (data == NULL) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
if (!texture) {
return false;
}
if (!wlr_renderer_begin_with_buffer(renderer, buffer)) {
free(data);
int depth = 32;
int stride = texture->width * 4;
uint8_t *data = malloc(texture->height * stride);
if (data == NULL) {
wlr_texture_destroy(texture);
return false;
}
bool result = wlr_renderer_read_pixels(
renderer, DRM_FORMAT_ARGB8888,
stride, buffer->width, buffer->height, 0, 0, 0, 0,
data);
bool result = wlr_texture_read_pixels(texture, &(struct wlr_texture_read_pixels_options) {
.format = DRM_FORMAT_ARGB8888,
.stride = stride,
.data = data,
});
wlr_renderer_end(renderer);
wlr_texture_destroy(texture);
if (!result) {
free(data);

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