@ -21,7 +21,7 @@
# define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
# define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
static struct wlr_scene_tree * scene_tree_from_node( struct wlr_scene_node * node ) {
struct wlr_scene_tree * wlr_ scene_tree_from_node( struct wlr_scene_node * node ) {
assert ( node - > type = = WLR_SCENE_NODE_TREE ) ;
assert ( node - > type = = WLR_SCENE_NODE_TREE ) ;
struct wlr_scene_tree * tree = wl_container_of ( node , tree , node ) ;
struct wlr_scene_tree * tree = wl_container_of ( node , tree , node ) ;
return tree ;
return tree ;
@ -44,7 +44,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_from_node(
struct wlr_scene * scene_node_get_root ( struct wlr_scene_node * node ) {
struct wlr_scene * scene_node_get_root ( struct wlr_scene_node * node ) {
struct wlr_scene_tree * tree ;
struct wlr_scene_tree * tree ;
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
tree = scene_tree_from_node( node ) ;
tree = wlr_ scene_tree_from_node( node ) ;
} else {
} else {
tree = node - > parent ;
tree = node - > parent ;
}
}
@ -112,7 +112,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_buffer_unlock ( scene_buffer - > buffer ) ;
wlr_buffer_unlock ( scene_buffer - > buffer ) ;
pixman_region32_fini ( & scene_buffer - > opaque_region ) ;
pixman_region32_fini ( & scene_buffer - > opaque_region ) ;
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
if ( scene_tree = = & scene - > tree ) {
if ( scene_tree = = & scene - > tree ) {
assert ( ! node - > parent ) ;
assert ( ! node - > parent ) ;
@ -197,7 +197,7 @@ static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box
switch ( node - > type ) {
switch ( node - > type ) {
case WLR_SCENE_NODE_TREE : ;
case WLR_SCENE_NODE_TREE : ;
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each_reverse ( child , & scene_tree - > children , link ) {
wl_list_for_each_reverse ( child , & scene_tree - > children , link ) {
if ( _scene_nodes_in_box ( child , box , iterator , user_data , lx + child - > x , ly + child - > y ) ) {
if ( _scene_nodes_in_box ( child , box , iterator , user_data , lx + child - > x , ly + child - > y ) ) {
@ -455,7 +455,7 @@ static void scene_node_visibility(struct wlr_scene_node *node,
}
}
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each ( child , & scene_tree - > children , link ) {
wl_list_for_each ( child , & scene_tree - > children , link ) {
scene_node_visibility ( child , visible ) ;
scene_node_visibility ( child , visible ) ;
@ -473,7 +473,7 @@ static void scene_node_bounds(struct wlr_scene_node *node,
}
}
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each ( child , & scene_tree - > children , link ) {
wl_list_for_each ( child , & scene_tree - > children , link ) {
scene_node_bounds ( child , x + child - > x , y + child - > y , visible ) ;
scene_node_bounds ( child , x + child - > x , y + child - > y , visible ) ;
@ -990,7 +990,7 @@ static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
struct wlr_scene_buffer * scene_buffer = wlr_scene_buffer_from_node ( node ) ;
struct wlr_scene_buffer * scene_buffer = wlr_scene_buffer_from_node ( node ) ;
user_iterator ( scene_buffer , lx , ly , user_data ) ;
user_iterator ( scene_buffer , lx , ly , user_data ) ;
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each ( child , & scene_tree - > children , link ) {
wl_list_for_each ( child , & scene_tree - > children , link ) {
scene_node_for_each_scene_buffer ( child , lx , ly , user_iterator , user_data ) ;
scene_node_for_each_scene_buffer ( child , lx , ly , user_iterator , user_data ) ;
@ -1185,7 +1185,7 @@ static const struct wlr_addon_interface output_addon_impl = {
static void scene_node_output_update ( struct wlr_scene_node * node ,
static void scene_node_output_update ( struct wlr_scene_node * node ,
struct wl_list * outputs , struct wlr_scene_output * ignore ) {
struct wl_list * outputs , struct wlr_scene_output * ignore ) {
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each ( child , & scene_tree - > children , link ) {
wl_list_for_each ( child , & scene_tree - > children , link ) {
scene_node_output_update ( child , outputs , ignore ) ;
scene_node_output_update ( child , outputs , ignore ) ;
@ -1792,7 +1792,7 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
wlr_scene_buffer_send_frame_done ( scene_buffer , now ) ;
wlr_scene_buffer_send_frame_done ( scene_buffer , now ) ;
}
}
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each ( child , & scene_tree - > children , link ) {
wl_list_for_each ( child , & scene_tree - > children , link ) {
scene_node_send_frame_done ( child , scene_output , now ) ;
scene_node_send_frame_done ( child , scene_output , now ) ;
@ -1827,7 +1827,7 @@ static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
user_iterator ( scene_buffer , lx , ly , user_data ) ;
user_iterator ( scene_buffer , lx , ly , user_data ) ;
}
}
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
} else if ( node - > type = = WLR_SCENE_NODE_TREE ) {
struct wlr_scene_tree * scene_tree = scene_tree_from_node( node ) ;
struct wlr_scene_tree * scene_tree = wlr_ scene_tree_from_node( node ) ;
struct wlr_scene_node * child ;
struct wlr_scene_node * child ;
wl_list_for_each ( child , & scene_tree - > children , link ) {
wl_list_for_each ( child , & scene_tree - > children , link ) {
scene_output_for_each_scene_buffer ( output_box , child , lx , ly ,
scene_output_for_each_scene_buffer ( output_box , child , lx , ly ,