scene: rename output_present event to output_sample

Using "present" is confusing here: the event is emitted when the
buffer is being sampled to be displayed on an output, not when it's
being presented on-screen.

Rename to match the presentation-time terminology.
master
Simon Ser 1 year ago
parent d8585d661c
commit 88942d43fd

@ -122,7 +122,7 @@ struct wlr_scene_surface {
struct wl_listener outputs_update;
struct wl_listener output_enter;
struct wl_listener output_leave;
struct wl_listener output_present;
struct wl_listener output_sample;
struct wl_listener frame_done;
struct wl_listener surface_destroy;
struct wl_listener surface_commit;
@ -151,7 +151,7 @@ struct wlr_scene_buffer {
struct wl_signal outputs_update; // struct wlr_scene_outputs_update_event
struct wl_signal output_enter; // struct wlr_scene_output
struct wl_signal output_leave; // struct wlr_scene_output
struct wl_signal output_present; // struct wlr_scene_output
struct wl_signal output_sample; // struct wlr_scene_output
struct wl_signal frame_done; // struct timespec
} events;

@ -36,10 +36,10 @@ static void handle_scene_buffer_output_leave(
wlr_surface_send_leave(surface->surface, output->output);
}
static void handle_scene_buffer_output_present(
static void handle_scene_buffer_output_sample(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_present);
wl_container_of(listener, surface, output_sample);
struct wlr_scene_output *scene_output = data;
if (surface->buffer->primary_output == scene_output) {
@ -157,7 +157,7 @@ static void surface_addon_destroy(struct wlr_addon *addon) {
wl_list_remove(&surface->outputs_update.link);
wl_list_remove(&surface->output_enter.link);
wl_list_remove(&surface->output_leave.link);
wl_list_remove(&surface->output_present.link);
wl_list_remove(&surface->output_sample.link);
wl_list_remove(&surface->frame_done.link);
wl_list_remove(&surface->surface_destroy.link);
wl_list_remove(&surface->surface_commit.link);
@ -208,8 +208,8 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
surface->output_leave.notify = handle_scene_buffer_output_leave;
wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
surface->output_present.notify = handle_scene_buffer_output_present;
wl_signal_add(&scene_buffer->events.output_present, &surface->output_present);
surface->output_sample.notify = handle_scene_buffer_output_sample;
wl_signal_add(&scene_buffer->events.output_sample, &surface->output_sample);
surface->frame_done.notify = handle_scene_buffer_frame_done;
wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);

@ -614,7 +614,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
wl_signal_init(&scene_buffer->events.outputs_update);
wl_signal_init(&scene_buffer->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_present);
wl_signal_init(&scene_buffer->events.output_sample);
wl_signal_init(&scene_buffer->events.frame_done);
pixman_region32_init(&scene_buffer->opaque_region);
scene_buffer->opacity = 1;
@ -1171,7 +1171,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
WLR_RENDER_BLEND_MODE_PREMULTIPLIED : WLR_RENDER_BLEND_MODE_NONE,
});
wl_signal_emit_mutable(&scene_buffer->events.output_present, data->output);
wl_signal_emit_mutable(&scene_buffer->events.output_sample, data->output);
break;
}
@ -1572,7 +1572,7 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
wlr_output_state_copy(state, &pending);
wlr_output_state_finish(&pending);
wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
wl_signal_emit_mutable(&buffer->events.output_sample, scene_output);
return true;
}

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