|
|
|
@ -25,21 +25,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
|
|
|
|
|
*/
|
|
|
|
|
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
|
|
|
|
|
/**
|
|
|
|
|
* Renders the requested texture using the provided matrix. A typical texture
|
|
|
|
|
* rendering goes like so:
|
|
|
|
|
*
|
|
|
|
|
* struct wlr_renderer *renderer;
|
|
|
|
|
* struct wlr_texture *texture;
|
|
|
|
|
* float projection[9];
|
|
|
|
|
* float matrix[9];
|
|
|
|
|
* wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
|
|
|
|
|
* wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
|
|
|
|
|
*
|
|
|
|
|
* This will render the texture at <123, 321> with an alpha channel of 0.5.
|
|
|
|
|
* Renders the requested texture.
|
|
|
|
|
*/
|
|
|
|
|
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
|
|
|
|
|
const float projection[static 9], int x, int y, float alpha);
|
|
|
|
|
/**
|
|
|
|
|
* Renders the requested texture using the provided matrix.
|
|
|
|
|
*/
|
|
|
|
|
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
|
|
|
|
|
struct wlr_texture *texture, const float matrix[static 9], float alpha);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Renders a solid quad in the specified color.
|
|
|
|
|
*/
|
|
|
|
@ -95,22 +89,22 @@ struct wlr_texture {
|
|
|
|
|
* returns.
|
|
|
|
|
*/
|
|
|
|
|
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
|
|
|
|
|
enum wl_shm_format format, int stride, int width, int height,
|
|
|
|
|
const unsigned char *pixels);
|
|
|
|
|
enum wl_shm_format format, int stride, int width, int height,
|
|
|
|
|
const unsigned char *pixels);
|
|
|
|
|
/**
|
|
|
|
|
* Copies pixels to this texture. The buffer is not accessed after this function
|
|
|
|
|
* returns. Under some circumstances, this function may re-upload the entire
|
|
|
|
|
* buffer - therefore, the entire buffer must be valid.
|
|
|
|
|
*/
|
|
|
|
|
bool wlr_texture_update_pixels(struct wlr_texture *surf,
|
|
|
|
|
enum wl_shm_format format, int stride, int x, int y,
|
|
|
|
|
int width, int height, const unsigned char *pixels);
|
|
|
|
|
enum wl_shm_format format, int stride, int x, int y,
|
|
|
|
|
int width, int height, const unsigned char *pixels);
|
|
|
|
|
/**
|
|
|
|
|
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
|
|
|
|
|
* accessed after this function returns.
|
|
|
|
|
*/
|
|
|
|
|
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
|
|
|
|
|
struct wl_shm_buffer *shm);
|
|
|
|
|
struct wl_shm_buffer *shm);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Attaches the contents from the given wl_drm wl_buffer resource onto the
|
|
|
|
@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
|
|
|
|
|
* must be valid.
|
|
|
|
|
*/
|
|
|
|
|
bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
|
|
|
|
|
int x, int y, int width, int height, struct wl_shm_buffer *shm);
|
|
|
|
|
/**
|
|
|
|
|
* Prepares a matrix with the appropriate scale for the given texture and
|
|
|
|
|
* multiplies it with the projection, producing a matrix that the shader can
|
|
|
|
|
* muptlipy vertex coordinates with to get final screen coordinates.
|
|
|
|
|
*
|
|
|
|
|
* The projection matrix is assumed to be an orthographic projection of [0,
|
|
|
|
|
* width) and [0, height], and the x and y coordinates provided are used as
|
|
|
|
|
* such.
|
|
|
|
|
*/
|
|
|
|
|
void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
|
|
|
|
|
const float projection[static 9], int x, int y);
|
|
|
|
|
int x, int y, int width, int height, struct wl_shm_buffer *shm);
|
|
|
|
|
/**
|
|
|
|
|
* Destroys this wlr_texture.
|
|
|
|
|
*/
|
|
|
|
|