renderer: replace wlr_texture_get_matrix by wlr_render_texture

master
emersion 7 years ago
parent 1914a1aa2b
commit 876f07e9f1
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GPG Key ID: 0FDE7BE0E88F5E48

@ -647,10 +647,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
glClearColor(0.0, 0.0, 0.0, 0.0); glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
float matrix[9]; wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0); plane->matrix, 0, 0, 1.0f);
wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
matrix, 1.0f);
glFinish(); glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);

@ -111,18 +111,14 @@ static void handle_output_frame(struct output_state *output,
.width = 128, .height = 128, .width = 128, .height = 128,
}; };
if (wlr_output_layout_intersects(sample->layout, output->output, &box)) { if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
float matrix[9];
// transform global coordinates to local coordinates // transform global coordinates to local coordinates
double local_x = sample->x_offs; double local_x = sample->x_offs;
double local_y = sample->y_offs; double local_y = sample->y_offs;
wlr_output_layout_output_coords(sample->layout, output->output, wlr_output_layout_output_coords(sample->layout, output->output,
&local_x, &local_y); &local_x, &local_y);
wlr_texture_get_matrix(sample->cat_texture, matrix, wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, local_x, local_y); wlr_output->transform_matrix, local_x, local_y, 1.0f);
wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
matrix, 1.0f);
} }
wlr_renderer_end(sample->renderer); wlr_renderer_end(sample->renderer);

@ -46,13 +46,10 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[9];
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) { for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
for (int x = -128 + (int)odata->x_offs; x < width; x += 128) { for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
wlr_texture_get_matrix(sample->cat_texture, matrix, wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, x, y); wlr_output->transform_matrix, x, y, 1.0f);
wlr_render_texture_with_matrix(sample->renderer,
sample->cat_texture, matrix, 1.0f);
} }
} }

@ -45,15 +45,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[9];
struct touch_point *p; struct touch_point *p;
wl_list_for_each(p, &sample->touch_points, link) { wl_list_for_each(p, &sample->touch_points, link) {
wlr_texture_get_matrix(sample->cat_texture, matrix, int x = (int)(p->x * width) - sample->cat_texture->width / 2;
wlr_output->transform_matrix, int y = (int)(p->y * height) - sample->cat_texture->height / 2;
(int)(p->x * width) - sample->cat_texture->width / 2, wlr_render_texture(sample->renderer, sample->cat_texture,
(int)(p->y * height) - sample->cat_texture->height / 2); wlr_output->transform_matrix, x, y, 1.0f);
wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
matrix, 1.0f);
} }
wlr_renderer_end(sample->renderer); wlr_renderer_end(sample->renderer);

@ -25,21 +25,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
*/ */
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
/** /**
* Renders the requested texture using the provided matrix. A typical texture * Renders the requested texture.
* rendering goes like so: */
* bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
* struct wlr_renderer *renderer; const float projection[static 9], int x, int y, float alpha);
* struct wlr_texture *texture; /**
* float projection[9]; * Renders the requested texture using the provided matrix.
* float matrix[9];
* wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
* wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
*
* This will render the texture at <123, 321> with an alpha channel of 0.5.
*/ */
bool wlr_render_texture_with_matrix(struct wlr_renderer *r, bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha); struct wlr_texture *texture, const float matrix[static 9], float alpha);
/** /**
* Renders a solid quad in the specified color. * Renders a solid quad in the specified color.
*/ */
@ -133,17 +127,6 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
*/ */
bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format, bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm); int x, int y, int width, int height, struct wl_shm_buffer *shm);
/**
* Prepares a matrix with the appropriate scale for the given texture and
* multiplies it with the projection, producing a matrix that the shader can
* muptlipy vertex coordinates with to get final screen coordinates.
*
* The projection matrix is assumed to be an orthographic projection of [0,
* width) and [0, height], and the x and y coordinates provided are used as
* such.
*/
void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
const float projection[static 9], int x, int y);
/** /**
* Destroys this wlr_texture. * Destroys this wlr_texture.
*/ */

@ -62,8 +62,6 @@ struct wlr_texture_impl {
uint32_t width, uint32_t height); uint32_t width, uint32_t height);
bool (*upload_dmabuf)(struct wlr_texture *texture, bool (*upload_dmabuf)(struct wlr_texture *texture,
struct wl_resource *dmabuf_resource); struct wl_resource *dmabuf_resource);
void (*get_matrix)(struct wlr_texture *state, float mat[static 9],
const float projection[static 9], int x, int y);
void (*get_buffer_size)(struct wlr_texture *texture, void (*get_buffer_size)(struct wlr_texture *texture,
struct wl_resource *resource, int *width, int *height); struct wl_resource *resource, int *width, int *height);
void (*bind)(struct wlr_texture *texture); void (*bind)(struct wlr_texture *texture);

@ -227,7 +227,6 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
return true; return true;
} }
static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex, static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
struct wl_resource *dmabuf_resource) { struct wl_resource *dmabuf_resource) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex; struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
@ -263,17 +262,6 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
return true; return true;
} }
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float mat[static 9], const float projection[static 9], int x, int y) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
wlr_matrix_identity(mat);
wlr_matrix_translate(mat, x, y);
wlr_matrix_scale(mat, texture->wlr_texture.width,
texture->wlr_texture.height);
wlr_matrix_multiply(mat, projection, mat);
}
static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) { wl_resource *resource, int *width, int *height) {
if (!wlr_dmabuf_resource_is_buffer(resource)) { if (!wlr_dmabuf_resource_is_buffer(resource)) {
@ -287,7 +275,6 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
return true; return true;
} }
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) { wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource); struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
@ -344,7 +331,6 @@ static struct wlr_texture_impl wlr_texture_impl = {
.upload_drm = gles2_texture_upload_drm, .upload_drm = gles2_texture_upload_drm,
.upload_dmabuf = gles2_texture_upload_dmabuf, .upload_dmabuf = gles2_texture_upload_dmabuf,
.upload_eglimage = gles2_texture_upload_eglimage, .upload_eglimage = gles2_texture_upload_eglimage,
.get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size, .get_buffer_size = gles2_texture_get_buffer_size,
.bind = gles2_texture_bind, .bind = gles2_texture_bind,
.destroy = gles2_texture_destroy, .destroy = gles2_texture_destroy,

@ -1,6 +1,7 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h> #include <stdlib.h>
#include <wlr/render/interface.h> #include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
void wlr_renderer_init(struct wlr_renderer *renderer, void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_renderer_impl *impl) { struct wlr_renderer_impl *impl) {
@ -35,6 +36,17 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r); return r->impl->texture_create(r);
} }
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
float mat[9];
wlr_matrix_identity(mat);
wlr_matrix_translate(mat, x, y);
wlr_matrix_scale(mat, texture->width, texture->height);
wlr_matrix_multiply(mat, projection, mat);
return wlr_render_texture_with_matrix(r, texture, mat, alpha);
}
bool wlr_render_texture_with_matrix(struct wlr_renderer *r, bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], struct wlr_texture *texture, const float matrix[static 9],
float alpha) { float alpha) {

@ -58,11 +58,6 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
return texture->impl->upload_dmabuf(texture, dmabuf_resource); return texture->impl->upload_dmabuf(texture, dmabuf_resource);
} }
void wlr_texture_get_matrix(struct wlr_texture *texture,
float mat[static 9], const float projection[static 9], int x, int y) {
texture->impl->get_matrix(texture, mat, projection, x, y);
}
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
*resource, int *width, int *height) { *resource, int *width, int *height) {
texture->impl->get_buffer_size(texture, resource, width, height); texture->impl->get_buffer_size(texture, resource, width, height);

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