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@ -171,7 +171,7 @@ Try to keep the use of macros to a minimum, especially if a function can do the
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job. If you do need to use them, try to keep them close to where they're being
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used and `#undef` them after.
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## Example
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### Example
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```c
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
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@ -232,3 +232,125 @@ error_session:
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return NULL;
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}
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```
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## Wayland protocol implementation
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Each protocol generally lives in a file with the same name, usually containing
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at leats one struct for each interface in the protocol. For instance,
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`xdg_shell` lives in `types/wlr_xdg_shell.h` and has a `wlr_xdg_surface` struct.
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### Globals
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Global interfaces generally have public constructors and destructors. Their
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struct has a field holding the `wl_global` itself, a list of resources clients
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created by binding to the global, a destroy signal and a `wl_display` destroy
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listener. Example:
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```c
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struct wlr_compositor {
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struct wl_global *wl_global;
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struct wl_list wl_resources;
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…
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struct wl_listener display_destroy;
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struct {
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struct wl_signal new_surface;
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struct wl_signal destroy;
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} events;
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};
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```
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When the destructor is called, it should emit the destroy signal, remove the
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display destroy listener, destroy the `wl_global`, destroy all bound resources
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and then destroy the struct.
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### Resources
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Resources are the representation of Wayland objects on the compositor side. They
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generally have an associated struct, called the _object struct_, stored in their
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`user_data` field.
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Object structs can be retrieved from resources via `wl_resource_get_data`. To
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prevent bad casts, a safe helper function checking the type of the resource is
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used:
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```c
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static const struct wl_surface_interface surface_impl;
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struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource) {
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assert(wl_resource_instance_of(resource, &wl_surface_interface,
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&surface_impl));
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return wl_resource_get_user_data(resource);
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}
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```
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### Destroying resources
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Object structs should only be destroyed when their resource is destroyed, ie.
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in the resource destroy handler (set with `wl_resource_set_implementation`).
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Destructor requests should only call `wl_resource_destroy`.
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The compositor should not destroy resources on its own.
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### Inert resources
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Some resources can become inert in situations described in the protocol or when
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the compositor decides to get rid of them. All requests made to inert resources
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should be ignored, except the destructor. This is achieved by:
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1. When the resource becomes inert: destroy the object struct and call
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`wl_resource_set_user_data(resource, NULL)`. Do not destroy the resource.
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2. For each request made to a resource that can be inert: add a NULL check to
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ignore the request if the resource is inert.
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3. When the client calls the destructor request on the resource: call
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`wl_resource_destroy(resource)` as usual.
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4. When the resource is destroyed, if the resource isn't inert, destroy the
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object struct.
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Example:
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```c
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// Handles the destroy request
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static void subsurface_handle_destroy(struct wl_client *client,
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struct wl_resource *resource) {
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wl_resource_destroy(resource);
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}
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// Handles a regular request
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static void subsurface_set_position(struct wl_client *client,
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struct wl_resource *resource, int32_t x, int32_t y) {
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struct wlr_subsurface *subsurface = subsurface_from_resource(resource);
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if (subsurface == NULL) {
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return;
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}
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…
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}
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// Destroys the wlr_subsurface struct
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static void subsurface_destroy(struct wlr_subsurface *subsurface) {
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if (subsurface == NULL) {
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return;
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}
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wl_resource_set_user_data(subsurface->resource, NULL);
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…
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free(subsurface);
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}
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// Resource destroy listener
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static void subsurface_handle_resource_destroy(struct wl_resource *resource) {
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struct wlr_subsurface *subsurface = subsurface_from_resource(resource);
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subsurface_destroy(subsurface);
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}
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// Makes the resource inert
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static void subsurface_handle_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_subsurface *subsurface =
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wl_container_of(listener, subsurface, surface_destroy);
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subsurface_destroy(subsurface);
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}
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```
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